feat(admin): manual account blocking (suspensions)
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Operator-driven hard block, the counterpart to the soft high-rate flag: permanent or until a date, with an optional reason chosen from an editable en+ru picklist (snapshotted onto the block). A block forfeits the player's active games (opponent wins, as a resignation) and cancels their open matchmaking games. A backend gate refuses a blocked account on every /api/v1/user/* route except the block-status probe with 403 account_blocked, which threads through the gateway as the Execute result_code; the UI surfaces it as a terminal blocked screen and stops all push/poll. Temporary blocks self-expire; the operator can unblock at any time (lost games stay lost). Sessions are not revoked, so the blocked client can still reach the exempt block-status endpoint. Backend: migration 00003 (account_suspensions + suspension_reasons) + jet regen; account suspension store; game.ForfeitAllForAccount; requireNotSuspended gate + block-status endpoint; admin console block/unblock + Reasons CRUD. Wire: fbs BlockStatus + account.block_status gateway op. UI: blocked screen, app state, transport/codec, i18n. Docs: ARCHITECTURE, FUNCTIONAL(+ru), PRERELEASE (AB).
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@@ -22,6 +22,7 @@ const (
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MsgAuthEmailReq = "auth.email.request"
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MsgAuthEmailLogin = "auth.email.login"
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MsgProfileGet = "profile.get"
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MsgBlockStatus = "account.block_status"
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MsgGameSubmitPlay = "game.submit_play"
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MsgGameState = "game.state"
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MsgLobbyEnqueue = "lobby.enqueue"
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@@ -95,6 +96,7 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
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r.ops[MsgAuthEmailReq] = Op{Handler: authEmailRequestHandler(backend), Email: true}
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r.ops[MsgAuthEmailLogin] = Op{Handler: authEmailLoginHandler(backend, defaultLanguages), Email: true}
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r.ops[MsgProfileGet] = Op{Handler: profileHandler(backend), Auth: true}
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r.ops[MsgBlockStatus] = Op{Handler: blockStatusHandler(backend), Auth: true}
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r.ops[MsgGameSubmitPlay] = Op{Handler: submitPlayHandler(backend), Auth: true}
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r.ops[MsgGameState] = Op{Handler: gameStateHandler(backend), Auth: true}
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r.ops[MsgLobbyEnqueue] = Op{Handler: enqueueHandler(backend), Auth: true}
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@@ -199,6 +201,16 @@ func profileHandler(backend *backendclient.Client) Handler {
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}
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}
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func blockStatusHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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bs, err := backend.BlockStatus(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeBlockStatus(bs), nil
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}
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}
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func submitPlayHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsSubmitPlayRequest(req.Payload, 0)
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