feat(admin): manual account blocking (suspensions)
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Operator-driven hard block, the counterpart to the soft high-rate flag: permanent or until a date, with an optional reason chosen from an editable en+ru picklist (snapshotted onto the block). A block forfeits the player's active games (opponent wins, as a resignation) and cancels their open matchmaking games. A backend gate refuses a blocked account on every /api/v1/user/* route except the block-status probe with 403 account_blocked, which threads through the gateway as the Execute result_code; the UI surfaces it as a terminal blocked screen and stops all push/poll. Temporary blocks self-expire; the operator can unblock at any time (lost games stay lost). Sessions are not revoked, so the blocked client can still reach the exempt block-status endpoint.

Backend: migration 00003 (account_suspensions + suspension_reasons) + jet regen; account suspension store; game.ForfeitAllForAccount; requireNotSuspended gate + block-status endpoint; admin console block/unblock + Reasons CRUD. Wire: fbs BlockStatus + account.block_status gateway op. UI: blocked screen, app state, transport/codec, i18n. Docs: ARCHITECTURE, FUNCTIONAL(+ru), PRERELEASE (AB).
This commit is contained in:
Ilia Denisov
2026-06-14 21:55:59 +02:00
parent 9d85090075
commit d1ba666495
48 changed files with 2206 additions and 2 deletions
+14
View File
@@ -81,6 +81,20 @@ func encodeProfile(p backendclient.ProfileResp) []byte {
return b.FinishedBytes()
}
// encodeBlockStatus builds a BlockStatus payload.
func encodeBlockStatus(s backendclient.BlockStatusResp) []byte {
b := flatbuffers.NewBuilder(128)
until := b.CreateString(s.Until)
reason := b.CreateString(s.Reason)
fb.BlockStatusStart(b)
fb.BlockStatusAddBlocked(b, s.Blocked)
fb.BlockStatusAddPermanent(b, s.Permanent)
fb.BlockStatusAddUntil(b, until)
fb.BlockStatusAddReason(b, reason)
b.Finish(fb.BlockStatusEnd(b))
return b.FinishedBytes()
}
// encodeLinkResult builds a LinkResult payload. A switched-session token
// (a guest initiator whose durable counterpart won) is carried as a nested Session
// for the client to adopt; it is omitted otherwise. supportedLangs is the variant
+12
View File
@@ -22,6 +22,7 @@ const (
MsgAuthEmailReq = "auth.email.request"
MsgAuthEmailLogin = "auth.email.login"
MsgProfileGet = "profile.get"
MsgBlockStatus = "account.block_status"
MsgGameSubmitPlay = "game.submit_play"
MsgGameState = "game.state"
MsgLobbyEnqueue = "lobby.enqueue"
@@ -95,6 +96,7 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
r.ops[MsgAuthEmailReq] = Op{Handler: authEmailRequestHandler(backend), Email: true}
r.ops[MsgAuthEmailLogin] = Op{Handler: authEmailLoginHandler(backend, defaultLanguages), Email: true}
r.ops[MsgProfileGet] = Op{Handler: profileHandler(backend), Auth: true}
r.ops[MsgBlockStatus] = Op{Handler: blockStatusHandler(backend), Auth: true}
r.ops[MsgGameSubmitPlay] = Op{Handler: submitPlayHandler(backend), Auth: true}
r.ops[MsgGameState] = Op{Handler: gameStateHandler(backend), Auth: true}
r.ops[MsgLobbyEnqueue] = Op{Handler: enqueueHandler(backend), Auth: true}
@@ -199,6 +201,16 @@ func profileHandler(backend *backendclient.Client) Handler {
}
}
func blockStatusHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
bs, err := backend.BlockStatus(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeBlockStatus(bs), nil
}
}
func submitPlayHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsSubmitPlayRequest(req.Payload, 0)
@@ -0,0 +1,64 @@
package transcode_test
import (
"context"
"net/http"
"testing"
"scrabble/gateway/internal/transcode"
fb "scrabble/pkg/fbs/scrabblefb"
)
// TestBlockStatusRoundTrip checks the account.block_status op forwards to the backend block-status
// endpoint and encodes its JSON into the BlockStatus FlatBuffer.
func TestBlockStatusRoundTrip(t *testing.T) {
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/api/v1/user/block-status" {
t.Errorf("path = %q, want /api/v1/user/block-status", r.URL.Path)
}
_, _ = w.Write([]byte(`{"blocked":true,"permanent":false,"until":"2026-07-01T12:00:00Z","reason":"Спам"}`))
})
defer cleanup()
reg := transcode.NewRegistry(backend, nil)
op, ok := reg.Lookup(transcode.MsgBlockStatus)
if !ok {
t.Fatal("account.block_status not registered")
}
payload, err := op.Handler(context.Background(), transcode.Request{UserID: "u-1"})
if err != nil {
t.Fatalf("handler: %v", err)
}
bs := fb.GetRootAsBlockStatus(payload, 0)
if !bs.Blocked() || bs.Permanent() {
t.Fatalf("blocked=%v permanent=%v, want true/false", bs.Blocked(), bs.Permanent())
}
if string(bs.Until()) != "2026-07-01T12:00:00Z" {
t.Errorf("until = %q, want the forwarded instant", bs.Until())
}
if string(bs.Reason()) != "Спам" {
t.Errorf("reason = %q, want Спам", bs.Reason())
}
}
// TestBlockedBackendSurfacesDomainCode checks that a backend 403 with code account_blocked (the
// suspension gate) surfaces as a domain code, which the Execute layer turns into the envelope
// result_code the UI keys off.
func TestBlockedBackendSurfacesDomainCode(t *testing.T) {
backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
w.WriteHeader(http.StatusForbidden)
_, _ = w.Write([]byte(`{"error":{"code":"account_blocked","message":"account is blocked"}}`))
})
defer cleanup()
reg := transcode.NewRegistry(backend, nil)
op, _ := reg.Lookup(transcode.MsgProfileGet) // any gated op hits the same gate
_, err := op.Handler(context.Background(), transcode.Request{UserID: "u-1"})
if err == nil {
t.Fatal("expected an error from a blocked backend response")
}
code, ok := transcode.DomainCode(err)
if !ok || code != "account_blocked" {
t.Fatalf("DomainCode = (%q, %v), want (account_blocked, true)", code, ok)
}
}