Stage 17 (#9): animated shuffle — tiles hop along a low parabola to new slots
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Give each rack slot a stable id permuted with the letters on shuffle, so the keyed
rack reorders (rather than relabelling in place) and Svelte's animate directive fires.
hop flies each tile along a parabola (apogee ~half a tile height) with a duration that
scales with the horizontal distance (arc length): the longest 1<->7 swap takes ~0.5s,
shorter swaps land sooner. Ordinary reflow (place/recall) stays instant via a guard.
e2e locks that a shuffle preserves the rack's tile multiset.
This commit is contained in:
Ilia Denisov
2026-06-06 14:46:59 +02:00
parent 1bbf0bc654
commit d0c1306d9b
3 changed files with 56 additions and 7 deletions
+13
View File
@@ -48,6 +48,19 @@ test('a pending tile recalls on double-tap, not on a single tap', async ({ page
await expect(page.locator('[data-cell].pending')).toHaveCount(0);
});
test('shuffle reorders the rack but keeps the same tiles', async ({ page }) => {
await openGame(page);
const before = await page.locator('.rack .tile').allTextContents();
expect(before.length).toBeGreaterThan(1);
await page.locator('button:has-text("🔀")').click(); // the shuffle tab (no pending tiles)
await page.waitForTimeout(650); // let the hop animation settle
// Same multiset of tiles after the shuffle — no tile is dropped or duplicated.
const after = await page.locator('.rack .tile').allTextContents();
expect([...after].sort()).toEqual([...before].sort());
});
test('history slides the board down and closes on a board tap', async ({ page }) => {
await openGame(page);
await page.locator('.burger').click();