Stage 9: Telegram integration (connector side-service, Mini App, out-of-app push)
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New platform/telegram connector (own container, bot token only there): - go-telegram/bot long-poll loop: /start deep-links + Mini App launch button. - gRPC API pkg/proto/telegram/v1 (Telegram service): ValidateInitData, Notify (renders a localized message + deep-link button), SendToUser/SendToGameChannel (admin, wired in Stage 10). Generic methods are platform-agnostic (external_id). - Bot API base override for Telegram's test environment; Dockerfile + compose (VPN sidecar, no public ingress); README. Gateway: - initData validation relocated from the gateway into the connector; the gateway calls ValidateInitData over gRPC (GATEWAY_CONNECTOR_ADDR), drops the bot token, and deletes internal/auth. - Out-of-app push: runPushPump routes events whose recipient has no live in-app stream to connector.Notify, gated by /internal/push-target + the in-app-only flag (race-free de-dup); HasSubscribers added to the push hub. Backend: - Migration 00007 accounts.notifications_in_app_only (default true) + jetgen. - ProvisionTelegram seeds a new account's language/display name from the launch fields; IdentityExternalID reverse lookup; /internal/push-target handler. UI: - Telegram Mini App launch: detect initData, apply themeParams, authTelegram, route the deep-link start_param (g/i/f); /telegram/ guard redirects outside Telegram. Vite relative base + telegram-web-app.js. In-app-only profile toggle; share-to-Telegram link for a friend code. Vitest + Playwright coverage. Wire/docs/CI: fbs Profile/UpdateProfileRequest gain notifications_in_app_only (Go + TS); go.work uses ./platform/telegram; go-unit.yaml covers it; PLAN, ARCHITECTURE, FUNCTIONAL (+ru), UI_DESIGN, READMEs updated.
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@@ -22,15 +22,19 @@ Settings also pick the board's bonus-label style (beginner / classic / none). A
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costs nothing when the rack has no legal move. The word-check accepts only the
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variant's alphabet, remembers answers within the session and rate-limits repeats.
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### Identity & sessions *(Stage 1 / 6)*
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### Identity & sessions *(Stage 1 / 6 / 9)*
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A player arrives from a platform (Telegram first), via email login, or as an
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ephemeral guest. The gateway validates the credential once and mints a thin
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session token; the backend resolves it to an internal `user_id`. Guests are
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session-only with restricted features (auto-match only; no friends, stats or
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history). While the app is open the client keeps a live stream and receives
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in-app updates in real time — the opponent's move, your turn, chat, nudges and a
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found match; out-of-app push (your turn, nudge) is delivered by the platform
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later (Stage 9).
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session token; the backend resolves it to an internal `user_id`. A **Telegram Mini
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App** launch authenticates from the platform's signed `initData`, themes the UI to
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the Telegram colours, and — on first contact — seeds the new account's interface
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language from the Telegram client. Guests are session-only with restricted features
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(auto-match only; no friends, stats or history). While the app is open the client
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keeps a live stream and receives in-app updates in real time — the opponent's move,
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your turn, chat, nudges and a found match. When the app is **closed**, the chosen
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out-of-app events (your turn, nudge, a found match, an invitation or friend request)
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arrive as a **Telegram notification** instead — unless the player keeps notifications
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in the app only (a profile setting, **on by default**).
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### Accounts, linking & merge *(Stage 1 / 10)*
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First platform contact auto-provisions a durable account. From the profile a
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@@ -42,9 +46,9 @@ account (stats summed, games/friends transferred).
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Bottom tab menu: **my games**, **profile**. Auto-match (always 2 players) joins a
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per-variant pool and is paired with the next waiting human; after 10 s with no
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human the robot substitutes (the robot arrives in Stage 5). Friend games (2–4) are
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formed by inviting players from the friend list (deep-link invites arrive with the
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platform integration): the inviter chooses the settings and the game starts once
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every invitee has accepted — any decline cancels it, and an unanswered invitation
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formed by inviting players from the friend list (an invitation, like a friend code,
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is shareable as a Telegram deep link that opens it directly): the inviter chooses the
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settings and the game starts once every invitee has accepted — any decline cancels it, and an unanswered invitation
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expires after seven days.
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### Playing a game *(Stage 3)*
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