feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -206,13 +206,33 @@ export interface FriendCode {
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expiresAtUnix: number;
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}
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/** A durable account's lifetime statistics. */
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/** One letter cell of a best-move word: its display letter, its tile value (0 for a
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* blank) and whether it is a blank — enough to render it as a game tile without the
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* variant's alphabet table. */
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export interface BestMoveTile {
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letter: string;
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value: number;
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blank: boolean;
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}
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/** An account's highest-scoring single play within one variant: the variant, the play's
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* total score and its main word as ordered tiles. */
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export interface BestMove {
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variant: Variant;
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score: number;
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word: BestMoveTile[];
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}
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/** A durable account's lifetime statistics. bestMoves breaks the best move down per
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* variant (with the word itself); it is empty for an account with no recorded play and
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* lists only variants the account has played. */
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export interface Stats {
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wins: number;
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losses: number;
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draws: number;
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maxGamePoints: number;
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maxWordPoints: number;
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bestMoves: BestMove[];
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}
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/** Settings the inviter chooses for a friend game. */
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