feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -458,14 +458,35 @@ table LinkResult {
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session:Session;
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}
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// BestMoveTile is one letter cell of a best-move word: its concrete letter (the designated
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// letter for a blank), its tile point value (0 for a blank) and whether it is a blank. It
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// lets the client render the word as game tiles without the variant's alphabet table.
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table BestMoveTile {
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letter:string;
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value:int;
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blank:bool;
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}
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// BestMoveView is an account's highest-scoring single play within one game variant: the
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// variant label, the play's total score (matching max_word_points for that variant) and its
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// main word as ordered tiles.
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table BestMoveView {
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variant:string;
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score:int;
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word:[BestMoveTile];
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}
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// StatsView is a durable account's lifetime statistics (games-played and win-rate
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// are derived client-side).
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// are derived client-side). best_moves breaks the best move down per variant, carrying the
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// word itself; it is empty for an account with no recorded play and lists only variants the
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// account has played (added trailing — backward-compatible).
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table StatsView {
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wins:int;
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losses:int;
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draws:int;
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max_game_points:int;
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max_word_points:int;
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best_moves:[BestMoveView];
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}
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// TargetRequest names a single counterpart account (friend request/cancel/unfriend,
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