feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -568,7 +568,8 @@ disguised robot stays indistinguishable from a person.
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the `kind` admitting `robot`),
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`sessions` (revoke-only opaque-token hashes), the game tables
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`games` (carrying the `dropout_tiles` disposition column), `game_players`,
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`game_moves` (the move journal), `complaints` and `account_stats`, and the
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`game_moves` (the move journal), `complaints`, `account_stats` and
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`account_best_move`, and the
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social/lobby tables `friendships` (the request/accept graph, its status admitting
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`declined`), `blocks`
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(per-user blocks), `chat_messages` (per-game chat and nudges, carrying the per-message
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@@ -597,7 +598,17 @@ disguised robot stays indistinguishable from a person.
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seat): wins, losses, **draws**, max points in a game, and
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max points for a single **move** (which already folds in every word the move
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formed plus the all-tiles bonus). A tie increments draws only; a resignation or
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timeout is a loss for the acting player.
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timeout is a loss for the acting player. A companion table **`account_best_move`**
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(keyed by account **and variant**) keeps the highest-scoring single play **per
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variant** with the word itself: its main word as an ordered JSON array of tiles
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(letter, tile value, blank flag — value 0 for a blank), so the statistics screen
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renders it as game tiles without the variant's alphabet table. Blank flags are
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taken from every blank ever placed in the game (equivalent to reading the final
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board, since a placed tile never moves). It is replaced only by a strictly
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higher-scoring play, written in the same finish transaction, and skipped for
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guest/honest-AI games exactly like `account_stats`. It is filled forward only —
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plays finished before the table existed are not back-populated (the aggregate
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`max_word_points` still covers them numerically).
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### 9.1 History invariant (must hold forever)
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