feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -568,7 +568,8 @@ disguised robot stays indistinguishable from a person.
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the `kind` admitting `robot`),
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`sessions` (revoke-only opaque-token hashes), the game tables
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`games` (carrying the `dropout_tiles` disposition column), `game_players`,
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`game_moves` (the move journal), `complaints` and `account_stats`, and the
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`game_moves` (the move journal), `complaints`, `account_stats` and
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`account_best_move`, and the
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social/lobby tables `friendships` (the request/accept graph, its status admitting
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`declined`), `blocks`
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(per-user blocks), `chat_messages` (per-game chat and nudges, carrying the per-message
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@@ -597,7 +598,17 @@ disguised robot stays indistinguishable from a person.
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seat): wins, losses, **draws**, max points in a game, and
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max points for a single **move** (which already folds in every word the move
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formed plus the all-tiles bonus). A tie increments draws only; a resignation or
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timeout is a loss for the acting player.
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timeout is a loss for the acting player. A companion table **`account_best_move`**
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(keyed by account **and variant**) keeps the highest-scoring single play **per
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variant** with the word itself: its main word as an ordered JSON array of tiles
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(letter, tile value, blank flag — value 0 for a blank), so the statistics screen
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renders it as game tiles without the variant's alphabet table. Blank flags are
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taken from every blank ever placed in the game (equivalent to reading the final
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board, since a placed tile never moves). It is replaced only by a strictly
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higher-scoring play, written in the same finish transaction, and skipped for
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guest/honest-AI games exactly like `account_stats`. It is filled forward only —
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plays finished before the table existed are not back-populated (the aggregate
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`max_word_points` still covers them numerically).
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### 9.1 History invariant (must hold forever)
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@@ -230,6 +230,9 @@ game is throwaway). The client shares the `.gcg` file where the platform support
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it, otherwise downloads it. Statistics (durable accounts only):
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wins, losses, draws, max points in a game, and max points for a single move (the
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best play, which already includes every word it formed plus the all-tiles bonus).
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The best move is also broken down **per game variant**, showing the **word itself**
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drawn as game tiles (a wildcard shows its letter but no value) — one row per variant
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the player has played, omitting variants with no plays.
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A game that can no longer be continued — because a rule changed and an earlier
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move would now be illegal — is closed as a **draw** the moment someone opens it,
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never left stuck on an error: the move history shows an impersonal organizer note
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@@ -234,6 +234,9 @@ UTC), суточного окна отсутствия (away; сетка по 10
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иначе скачивает его. Статистика (только у постоянных аккаунтов):
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победы, поражения, ничьи, макс. очков за партию и макс. очков за один ход (лучший
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ход, уже включающий все образованные им слова и бонус за все фишки).
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Лучший ход также даётся **с разбивкой по вариантам игры** — **само слово**,
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нарисованное игровыми фишками (wildcard показывает свою букву без очков), по одной
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строке на каждый сыгранный вариант; варианты без ходов не выводятся.
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Партия, которую больше нельзя продолжить — из-за изменения правил более ранний ход
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стал бы недопустимым, — закрывается **ничьёй** в момент открытия её игроком, а не
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остаётся висеть с ошибкой: в конце истории ходов показывается обезличенная заметка
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+7
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@@ -280,8 +280,13 @@ enabled on the first, uncached load) and flip in place when an event refreshes t
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everywhere (score card, lobby row, turn line), the add-friend 🤝 is never drawn, and the chat's
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send field and 🛎️ nudge stay **disabled** while the 🔎 dictionary word-check keeps working.
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- **Statistics** (`screens/Stats.svelte`, the lobby 📊 tab): a 2-column grid of stat
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cards (wins / losses / draws / games / win-rate / best game / best move) — pure
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numbers, no charts.
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cards (wins / losses / draws / games / win-rate / best game) — pure numbers, no
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charts — followed by a **full-width "best move" card** that breaks the best move
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down per variant: one row per played variant (catalogue order, empty variants
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omitted) with the variant name on the left, the **word drawn as game tiles**
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(`components/WordTiles.svelte`, the board's placed-tile look at a small fixed size;
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a wildcard shows its letter but no value) right-aligned to a shared edge, and the
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score right-aligned in its own column.
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- **Profile editing** (`screens/Profile.svelte`): an inline form — display name, a
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**UTC-offset** timezone dropdown (defaulting to the browser's offset), the away
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window as hour + 10-minute dropdowns (24-hour, ≤ 12 h), and block toggles — plus an
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