feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -29,13 +29,25 @@ type updateProfileRequest struct {
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}
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// statsDTO is a durable account's lifetime statistics (the derived games-played and
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// win-rate are computed client-side).
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// win-rate are computed client-side). BestMoves breaks the best move down per variant,
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// carrying the word itself; it is absent for an account with no recorded play and never
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// lists a variant the account has not played.
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type statsDTO struct {
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Wins int `json:"wins"`
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Losses int `json:"losses"`
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Draws int `json:"draws"`
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MaxGamePoints int `json:"max_game_points"`
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MaxWordPoints int `json:"max_word_points"`
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Wins int `json:"wins"`
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Losses int `json:"losses"`
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Draws int `json:"draws"`
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MaxGamePoints int `json:"max_game_points"`
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MaxWordPoints int `json:"max_word_points"`
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BestMoves []bestMoveDTO `json:"best_moves,omitempty"`
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}
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// bestMoveDTO is one variant's best play: the variant label, the play's total score and
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// its main word as ordered tiles (letter, value, blank — value 0 for a blank), so the
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// client renders it as game tiles without the variant's alphabet table.
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type bestMoveDTO struct {
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Variant string `json:"variant"`
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Score int `json:"score"`
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Word []account.BestMoveTile `json:"word"`
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}
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// parseAwayTime parses an "HH:MM" away-window bound.
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@@ -140,11 +152,19 @@ func (s *Server) handleStats(c *gin.Context) {
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s.abortErr(c, err)
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return
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}
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var best []bestMoveDTO
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if len(st.BestMoves) > 0 {
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best = make([]bestMoveDTO, len(st.BestMoves))
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for i, b := range st.BestMoves {
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best[i] = bestMoveDTO{Variant: b.Variant, Score: b.Score, Word: b.Tiles}
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}
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}
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c.JSON(http.StatusOK, statsDTO{
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Wins: st.Wins,
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Losses: st.Losses,
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Draws: st.Draws,
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MaxGamePoints: st.MaxGamePoints,
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MaxWordPoints: st.MaxWordPoints,
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BestMoves: best,
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})
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}
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