feat(stats): show the best move word per game variant
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Replace the single "best move" number on the statistics screen with a
full-width per-variant breakdown: the highest-scoring play in each variant
the player has played, drawn as game tiles (a wildcard shows its letter but
no value), with the words and scores right-aligned to shared edges.
- backend: new account_best_move table (PK account_id+variant) keeping the
main word as JSON tiles {letter,value,blank}; captured at game finish in
buildStats (blank flags taken from every placed blank — equivalent to the
final board), upserted in the finish transaction and replaced only by a
strictly higher-scoring play. Guest/honest-AI games still record nothing.
GetStats + statsDTO expose best_moves.
- wire: StatsView gains best_moves:[BestMoveView{variant,score,word:[BestMoveTile]}]
(trailing, backward-compatible); gateway encodeStats + UI codec updated.
- ui: new WordTiles component (board's tile look, fixed px size); Stats.svelte
drops the maxWord card and adds the full-width best-move card (catalogue
order, empty variants omitted).
- docs: ARCHITECTURE §9 + schema, FUNCTIONAL (+ru), UI_DESIGN.
Tests: mainWordTiles unit + buildStats end-to-end (inttest) + gateway and UI
codec round-trips (incl. a blank tile) + e2e.
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@@ -89,7 +89,8 @@ func TestGetStatsZeroForFreshAccount(t *testing.T) {
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if err != nil {
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t.Fatalf("get stats: %v", err)
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}
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if (st != account.Stats{}) {
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zero := st.Wins == 0 && st.Losses == 0 && st.Draws == 0 && st.MaxGamePoints == 0 && st.MaxWordPoints == 0
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if !zero || len(st.BestMoves) != 0 {
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t.Fatalf("fresh stats = %+v, want zero", st)
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}
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}
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