feat(lobby): enter the game immediately and wait for the opponent inside it
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Quick auto-match no longer waits on a separate screen: Enqueue opens a real game seating the caller with an empty opponent seat (new game status 'open') and the player enters it at once. A second human searching the same variant+rule joins that open game; otherwise a background reaper seats a robot after a 90s + random 0-90s wait, pushing a new in-app opponent_joined event that fills the opponent card and re-enables resign and chat in place. Matchmaking state is now the open games in the database (the in-memory pool, lobby.poll and lobby.cancel are gone), serialised by a per-bucket advisory lock. While a game is open the starter may move on their turn, but resign, chat and nudge are refused; the lobby and opponent card show "searching for opponent". Schema edited in the baseline (no prod data): 'open' status, nullable game_players.account_id for the empty seat, and a games.open_deadline_at stamp; jet code regenerated.
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@@ -8,6 +8,7 @@
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myId,
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busy,
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myTurn = false,
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waiting = false,
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nudgeOnCooldown = false,
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onsend,
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onnudge,
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@@ -20,6 +21,9 @@
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// hurry); on the opponent's turn only the nudge button shows. While the hourly nudge
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// cooldown is active the nudge is disabled with an "awaiting reply" caption.
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myTurn?: boolean;
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// waiting is true while an auto-match game still has no opponent: both send and nudge
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// are disabled (there is no one to message or hurry yet).
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waiting?: boolean;
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nudgeOnCooldown?: boolean;
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onsend: (text: string) => void;
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onnudge: () => void;
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@@ -56,11 +60,11 @@
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bind:value={text}
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onkeydown={(e) => e.key === 'Enter' && send()}
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/>
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<button class="iconbtn" onclick={send} disabled={busy || !connection.online} aria-label={t('chat.send')}>⬆️</button>
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<button class="iconbtn" onclick={send} disabled={busy || waiting || !connection.online} aria-label={t('chat.send')}>⬆️</button>
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{:else}
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<!-- A flex:1 caption keeps the nudge pinned right whether or not the cooldown text shows. -->
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<span class="cooldown">{nudgeOnCooldown ? t('chat.awaitingReply') : ''}</span>
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<button class="iconbtn" onclick={onnudge} disabled={busy || nudgeOnCooldown || !connection.online} aria-label={t('chat.nudgeAction')}>🛎️</button>
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<button class="iconbtn" onclick={onnudge} disabled={busy || waiting || nudgeOnCooldown || !connection.online} aria-label={t('chat.nudgeAction')}>🛎️</button>
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{/if}
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</div>
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</div>
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