feat(lobby): enter the game immediately and wait for the opponent inside it
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Quick auto-match no longer waits on a separate screen: Enqueue opens a real game seating the caller with an empty opponent seat (new game status 'open') and the player enters it at once. A second human searching the same variant+rule joins that open game; otherwise a background reaper seats a robot after a 90s + random 0-90s wait, pushing a new in-app opponent_joined event that fills the opponent card and re-enables resign and chat in place. Matchmaking state is now the open games in the database (the in-memory pool, lobby.poll and lobby.cancel are gone), serialised by a per-bucket advisory lock. While a game is open the starter may move on their turn, but resign, chat and nudge are refused; the lobby and opponent card show "searching for opponent". Schema edited in the baseline (no prod data): 'open' status, nullable game_players.account_id for the empty seat, and a games.open_deadline_at stamp; jet code regenerated.
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@@ -5,22 +5,30 @@ import (
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"time"
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)
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// Config configures the matchmaking pool's robot substitution.
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// Config configures auto-match robot substitution: how long an open game waits for a
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// human opponent before a robot is substituted, and how often the reaper scans.
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type Config struct {
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// RobotWait is how long an auto-match player waits for a human before a robot
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// is substituted. Sourced from BACKEND_LOBBY_ROBOT_WAIT.
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// RobotWait is the fixed minimum an open auto-match game waits for a human
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// opponent before it is eligible for robot substitution. Sourced from
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// BACKEND_LOBBY_ROBOT_WAIT.
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RobotWait time.Duration
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// ReaperInterval is how often the substitution reaper scans for over-waited
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// players. Sourced from BACKEND_LOBBY_REAPER_INTERVAL.
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// RobotWaitJitter is a random extra wait in [0, RobotWaitJitter) added on top of
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// RobotWait per game, so the substitution time varies. Sourced from
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// BACKEND_LOBBY_ROBOT_WAIT_JITTER.
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RobotWaitJitter time.Duration
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// ReaperInterval is how often the reaper scans for open games due for a robot.
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// Sourced from BACKEND_LOBBY_REAPER_INTERVAL.
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ReaperInterval time.Duration
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}
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// DefaultConfig returns the matchmaking defaults: a 10-second wait
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// (docs/ARCHITECTURE.md §7) scanned every second.
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// DefaultConfig returns the matchmaking defaults: a guaranteed 90-second wait for a
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// human plus up to 90 random seconds (90–180 s total) before a robot substitutes
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// (docs/ARCHITECTURE.md §7), scanned every five seconds.
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func DefaultConfig() Config {
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return Config{
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RobotWait: 10 * time.Second,
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ReaperInterval: time.Second,
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RobotWait: 90 * time.Second,
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RobotWaitJitter: 90 * time.Second,
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ReaperInterval: 5 * time.Second,
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}
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}
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@@ -29,6 +37,9 @@ func (c Config) Validate() error {
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if c.RobotWait <= 0 {
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return fmt.Errorf("lobby: robot wait must be positive, got %s", c.RobotWait)
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}
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if c.RobotWaitJitter < 0 {
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return fmt.Errorf("lobby: robot wait jitter must not be negative, got %s", c.RobotWaitJitter)
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}
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if c.ReaperInterval <= 0 {
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return fmt.Errorf("lobby: reaper interval must be positive, got %s", c.ReaperInterval)
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}
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