fix(offline): unify NewGame layout to natural-flow + PinPad verdict pause
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- NewGame: all three forms (quick / friends / hotseat) now use the
  Profile sub-view's natural-flow .page (no forced height, no pinned-CTA
  .grow/.fg scroll), so the screen's single .content scroll + --vvh handle
  overflow and a focused name input scrolls into view cleanly — fixes the
  keyboard blank-space / deep-scroll regression. One layout rule, one place.
- PinPad: pause 250ms after the 4th digit before the verdict, so the fill
  (and the shake on a wrong PIN) reads as a deliberate response.
- e2e: typePin waits for empty dots before typing (robust to the pause).
This commit is contained in:
Ilia Denisov
2026-07-07 13:19:22 +02:00
parent cafe67e9c8
commit c1ac77bc6a
3 changed files with 10 additions and 31 deletions
+3
View File
@@ -27,7 +27,10 @@ async function goOffline(page: Page): Promise<void> {
}
// typePin clicks the on-screen keypad digits (the pad has no OK button — the 4th digit is the action).
// It first waits for the dots to be empty, so a call made right after a previous entry does not lose
// digits during the 250 ms verdict pause (the 4th digit → pause → clear/advance).
async function typePin(page: Page, digits: string): Promise<void> {
await expect(page.locator('.pad .dot.on')).toHaveCount(0);
for (const d of digits) await page.locator('.pad .key', { hasText: d }).click();
}