feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
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CI / changes (pull_request) Successful in 1s
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Functional: the in-game add-friend handshake aimed at an auto-match opponent who is secretly a pooled robot now records the request per (game, seat) in a new robot_friend_requests table -- never against the shared robot account -- mirroring the robot_blocks pattern. The shared account stays out of friendships, the "requested" state is pinned to the seat (not leaked across the player's other games), the robot ignores it, and a background reaper drops the row 7 days after its game finishes. The outgoing-requests list carries these per-game rows so the seat control stays disabled across reloads. No withdraw UI, per owner decision. Cosmetics: - Lobby: an in-progress game tints the viewer's own score number green when leading or tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order, matching the over-the-board scoreboard. - Stats: the per-variant best move is laid out on two lines -- the variant label, then the score (right-aligned in its column) and the word tiles (left-aligned) below it. - Dark theme: the played-tile background is a touch darker so a player-placed tile reads with more contrast (light theme unchanged). Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the same change.
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@@ -225,6 +225,23 @@ export interface BlockList {
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robots: RobotBlockEntry[];
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}
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// RobotFriendRequestEntry is one per-game friend request to a disguised-robot opponent: a
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// per-game record (not a real account) carrying the game name the player saw and the
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// game/seat it was sent in, so the in-game card can re-mark that seat as already requested.
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export interface RobotFriendRequestEntry {
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id: string;
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displayName: string;
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gameId: string;
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seat: number;
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}
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// OutgoingList is the caller's outgoing friend requests: human addressees already requested
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// (pending or declined) plus the per-game disguised-robot requests.
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export interface OutgoingList {
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requests: AccountRef[];
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robots: RobotFriendRequestEntry[];
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}
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/** A freshly issued one-time friend code (the plaintext is returned once). */
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export interface FriendCode {
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code: string;
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