feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
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Functional: the in-game add-friend handshake aimed at an auto-match opponent who is
secretly a pooled robot now records the request per (game, seat) in a new
robot_friend_requests table -- never against the shared robot account -- mirroring the
robot_blocks pattern. The shared account stays out of friendships, the "requested" state
is pinned to the seat (not leaked across the player's other games), the robot ignores it,
and a background reaper drops the row 7 days after its game finishes. The outgoing-requests
list carries these per-game rows so the seat control stays disabled across reloads. No
withdraw UI, per owner decision.

Cosmetics:
- Lobby: an in-progress game tints the viewer's own score number green when leading or
  tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order,
  matching the over-the-board scoreboard.
- Stats: the per-variant best move is laid out on two lines -- the variant label, then the
  score (right-aligned in its column) and the word tiles (left-aligned) below it.
- Dark theme: the played-tile background is a touch darker so a player-placed tile reads
  with more contrast (light theme unchanged).

Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the
same change.
This commit is contained in:
Ilia Denisov
2026-06-19 21:39:27 +02:00
parent 9ded5d3d86
commit c127bc9f0e
32 changed files with 854 additions and 65 deletions
+13 -4
View File
@@ -256,7 +256,7 @@ describe('codec', () => {
expect(gl.atGameLimit).toBe(true);
});
it('decodes an OutgoingRequestList of account refs', () => {
it('decodes an OutgoingRequestList of account refs plus per-game robot requests', () => {
const b = new Builder(128);
const id = b.createString('o-1');
const dn = b.createString('Pat');
@@ -264,11 +264,20 @@ describe('codec', () => {
fb.AccountRef.addAccountId(b, id);
fb.AccountRef.addDisplayName(b, dn);
const ref = fb.AccountRef.endAccountRef(b);
const vec = fb.OutgoingRequestList.createRequestsVector(b, [ref]);
const reqVec = fb.OutgoingRequestList.createRequestsVector(b, [ref]);
const rid = b.createString('r-1');
const rdn = b.createString('Robbie');
const rgid = b.createString('g-1');
const robot = fb.RobotFriendRef.createRobotFriendRef(b, rid, rdn, rgid, 1);
const robVec = fb.OutgoingRequestList.createRobotsVector(b, [robot]);
fb.OutgoingRequestList.startOutgoingRequestList(b);
fb.OutgoingRequestList.addRequests(b, vec);
fb.OutgoingRequestList.addRequests(b, reqVec);
fb.OutgoingRequestList.addRobots(b, robVec);
b.finish(fb.OutgoingRequestList.endOutgoingRequestList(b));
expect(decodeOutgoingList(b.asUint8Array())).toEqual([{ accountId: 'o-1', displayName: 'Pat' }]);
expect(decodeOutgoingList(b.asUint8Array())).toEqual({
requests: [{ accountId: 'o-1', displayName: 'Pat' }],
robots: [{ id: 'r-1', displayName: 'Robbie', gameId: 'g-1', seat: 1 }],
});
});
it('encodes a TargetRequest', () => {