feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
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Functional: the in-game add-friend handshake aimed at an auto-match opponent who is secretly a pooled robot now records the request per (game, seat) in a new robot_friend_requests table -- never against the shared robot account -- mirroring the robot_blocks pattern. The shared account stays out of friendships, the "requested" state is pinned to the seat (not leaked across the player's other games), the robot ignores it, and a background reaper drops the row 7 days after its game finishes. The outgoing-requests list carries these per-game rows so the seat control stays disabled across reloads. No withdraw UI, per owner decision. Cosmetics: - Lobby: an in-progress game tints the viewer's own score number green when leading or tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order, matching the over-the-board scoreboard. - Stats: the per-variant best move is laid out on two lines -- the variant label, then the score (right-aligned in its column) and the word tiles (left-aligned) below it. - Dark theme: the played-tile background is a touch darker so a player-placed tile reads with more contrast (light theme unchanged). Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the same change.
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@@ -59,7 +59,8 @@ func TestFriendsOutgoingRoundTrip(t *testing.T) {
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if r.URL.Path != "/api/v1/user/friends/outgoing" {
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t.Errorf("unexpected path %q", r.URL.Path)
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}
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_, _ = w.Write([]byte(`{"requests":[{"account_id":"o-1","display_name":"Pat"}]}`))
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_, _ = w.Write([]byte(`{"requests":[{"account_id":"o-1","display_name":"Pat"}],` +
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`"robots":[{"id":"r-1","display_name":"Robbie","game_id":"g-1","seat":1}]}`))
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})
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defer cleanup()
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@@ -81,6 +82,15 @@ func TestFriendsOutgoingRoundTrip(t *testing.T) {
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if string(ref.AccountId()) != "o-1" || string(ref.DisplayName()) != "Pat" {
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t.Fatalf("outgoing[0] = (%q, %q), want (o-1, Pat)", ref.AccountId(), ref.DisplayName())
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}
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// The per-game disguised-robot requests round-trip in their own vector.
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if ol.RobotsLength() != 1 {
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t.Fatalf("robots length = %d, want 1", ol.RobotsLength())
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}
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var rr fb.RobotFriendRef
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ol.Robots(&rr, 0)
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if string(rr.Id()) != "r-1" || string(rr.DisplayName()) != "Robbie" || string(rr.GameId()) != "g-1" || rr.Seat() != 1 {
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t.Fatalf("robot[0] = (%q, %q, %q, %d), want (r-1, Robbie, g-1, 1)", rr.Id(), rr.DisplayName(), rr.GameId(), rr.Seat())
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}
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}
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func TestFriendRequestForwardsTarget(t *testing.T) {
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