Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
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@@ -71,4 +71,6 @@ google.golang.org/genproto/googleapis/rpc v0.0.0-20260420184626-e10c466a9529/go.
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google.golang.org/grpc v1.80.0/go.mod h1:ho/dLnxwi3EDJA4Zghp7k2Ec1+c2jqup0bFkw07bwF4=
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gopkg.in/guregu/null.v4 v4.0.0/go.mod h1:YoQhUrADuG3i9WqesrCmpNRwm1ypAgSHYqoOcTu/JrI=
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howett.net/plist v1.0.1/go.mod h1:lqaXoTrLY4hg8tnEzNru53gicrbv7rrk+2xJA/7hw9g=
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mvdan.cc/xurls/v2 v2.6.0 h1:3NTZpeTxYVWNSokW3MKeyVkz/j7uYXYiMtXRUfmjbgI=
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mvdan.cc/xurls/v2 v2.6.0/go.mod h1:bCvEZ1XvdA6wDnxY7jPPjEmigDtvtvPXAD/Exa9IMSk=
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rsc.io/pdf v0.1.1/go.mod h1:n8OzWcQ6Sp37PL01nO98y4iUCRdTGarVfzxY20ICaU4=
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