Stage 4: lobby & social (matchmaking, friends, blocks, chat+nudge, invitations, profile, email, multi-player drop-out)
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
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-- +goose Up
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-- Stage 4 lobby & social: the friend graph, per-user blocks, per-game chat (with
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-- nudge folded in as a message kind), email confirm-codes, and friend-game
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-- invitations -- plus the per-game drop-out tile disposition the multi-player
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-- engine needs. Matchmaking is an in-memory pool and persists nothing.
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SET search_path = backend, pg_catalog;
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-- The disposition of a dropped-out player's tiles in a game with three or more
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-- seats (docs/ARCHITECTURE.md §6), chosen at creation: 'remove' burns them
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-- (default), 'return' puts them back in the bag. Moot for a two-player game,
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-- which ends on the first drop-out. engine.DropoutTiles owns the stable labels.
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ALTER TABLE games
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ADD COLUMN dropout_tiles text NOT NULL DEFAULT 'remove',
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ADD CONSTRAINT games_dropout_tiles_chk CHECK (dropout_tiles IN ('remove', 'return'));
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-- The friend graph. A row is created by the requester as 'pending' and flipped to
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-- 'accepted' by the addressee; declining, cancelling or unfriending deletes the
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-- row. Friendship is symmetric: a player's friends are the accepted rows in
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-- either direction. A pair has at most one row (guarded in Go against either
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-- direction existing).
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CREATE TABLE friendships (
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requester_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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addressee_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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status text NOT NULL DEFAULT 'pending',
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created_at timestamptz NOT NULL DEFAULT now(),
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responded_at timestamptz,
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PRIMARY KEY (requester_id, addressee_id),
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CONSTRAINT friendships_status_chk CHECK (status IN ('pending', 'accepted')),
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CONSTRAINT friendships_distinct_chk CHECK (requester_id <> addressee_id)
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);
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CREATE INDEX friendships_addressee_idx ON friendships (addressee_id);
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-- Per-user blocks. blocker_id has blocked blocked_id; the effect is applied
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-- mutually by the social checks (a block in either direction suppresses chat
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-- visibility and prevents requests/invitations between the pair).
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CREATE TABLE blocks (
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blocker_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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blocked_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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created_at timestamptz NOT NULL DEFAULT now(),
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PRIMARY KEY (blocker_id, blocked_id),
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CONSTRAINT blocks_distinct_chk CHECK (blocker_id <> blocked_id)
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);
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CREATE INDEX blocks_blocked_idx ON blocks (blocked_id);
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-- Per-game chat. A nudge ("it's your move") is a kind='nudge' row with an empty
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-- body, so one journal carries both chatter and nudges. body is capped at 60
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-- runes (enforced again in Go on input, where the content filter also rejects
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-- links/emails/phone numbers). sender_ip holds the gateway-forwarded client IP as
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-- a validated string (text, not inet, to avoid go-jet literal friction; the
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-- gateway populates it in Stage 6). Chat is part of the game archive and is never
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-- purged; it cascades away only with its game.
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CREATE TABLE chat_messages (
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message_id uuid PRIMARY KEY,
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game_id uuid NOT NULL REFERENCES games (game_id) ON DELETE CASCADE,
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sender_id uuid NOT NULL REFERENCES accounts (account_id),
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kind text NOT NULL DEFAULT 'message',
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body text NOT NULL DEFAULT '',
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sender_ip text,
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created_at timestamptz NOT NULL DEFAULT now(),
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CONSTRAINT chat_messages_kind_chk CHECK (kind IN ('message', 'nudge')),
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CONSTRAINT chat_messages_body_len_chk CHECK (char_length(body) <= 60),
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CONSTRAINT chat_messages_nudge_empty_chk CHECK (kind <> 'nudge' OR body = '')
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);
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CREATE INDEX chat_messages_game_idx ON chat_messages (game_id, created_at);
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-- Backs the once-per-hour nudge rate-limit lookup (latest nudge by a sender).
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CREATE INDEX chat_messages_nudge_idx ON chat_messages (game_id, sender_id, created_at)
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WHERE kind = 'nudge';
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-- Pending email confirm-codes. code_hash is the hex-encoded SHA-256 of the
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-- 6-digit code (the plaintext is never stored, matching the session model);
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-- expires_at bounds the TTL and attempts caps brute force. A row is consumed
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-- (consumed_at stamped) on success. A re-request deletes the prior pending row
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-- for the same (account, lowercased email) and inserts a fresh one.
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CREATE TABLE email_confirmations (
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confirmation_id uuid PRIMARY KEY,
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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email text NOT NULL,
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code_hash text NOT NULL,
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expires_at timestamptz NOT NULL,
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attempts smallint NOT NULL DEFAULT 0,
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consumed_at timestamptz,
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created_at timestamptz NOT NULL DEFAULT now(),
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CONSTRAINT email_confirmations_attempts_chk CHECK (attempts >= 0)
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);
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CREATE INDEX email_confirmations_account_idx ON email_confirmations (account_id);
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-- A friend-game invitation. The inviter (seat 0) proposes the game settings to
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-- 1..3 invitees; the game starts only when every invitee has accepted, and any
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-- decline cancels the whole invitation. Lazily expired after expires_at (no
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-- background sweep). game_id is set when the game is started.
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CREATE TABLE game_invitations (
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invitation_id uuid PRIMARY KEY,
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inviter_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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variant text NOT NULL,
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turn_timeout_secs integer NOT NULL,
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hints_allowed boolean NOT NULL DEFAULT true,
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hints_per_player smallint NOT NULL DEFAULT 1,
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dropout_tiles text NOT NULL DEFAULT 'remove',
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status text NOT NULL DEFAULT 'pending',
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game_id uuid REFERENCES games (game_id) ON DELETE SET NULL,
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expires_at timestamptz NOT NULL,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now(),
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CONSTRAINT game_invitations_variant_chk CHECK (variant IN ('english', 'russian_scrabble', 'erudit')),
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CONSTRAINT game_invitations_dropout_tiles_chk CHECK (dropout_tiles IN ('remove', 'return')),
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CONSTRAINT game_invitations_status_chk CHECK (status IN ('pending', 'declined', 'cancelled', 'expired', 'started')),
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CONSTRAINT game_invitations_turn_timeout_chk CHECK (turn_timeout_secs > 0),
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CONSTRAINT game_invitations_hints_per_player_chk CHECK (hints_per_player >= 0)
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);
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CREATE INDEX game_invitations_inviter_idx ON game_invitations (inviter_id);
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-- One row per invitee (the inviter is implicit seat 0). seat is the invitee's
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-- seat in the started game (1..3, in invitation order). response tracks each
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-- invitee's pending/accepted/declined decision.
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CREATE TABLE game_invitation_invitees (
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invitation_id uuid NOT NULL REFERENCES game_invitations (invitation_id) ON DELETE CASCADE,
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account_id uuid NOT NULL REFERENCES accounts (account_id) ON DELETE CASCADE,
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seat smallint NOT NULL,
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response text NOT NULL DEFAULT 'pending',
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responded_at timestamptz,
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PRIMARY KEY (invitation_id, account_id),
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CONSTRAINT game_invitation_invitees_response_chk CHECK (response IN ('pending', 'accepted', 'declined')),
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CONSTRAINT game_invitation_invitees_seat_chk CHECK (seat BETWEEN 1 AND 3)
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);
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CREATE INDEX game_invitation_invitees_account_idx ON game_invitation_invitees (account_id);
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-- +goose Down
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DROP TABLE game_invitation_invitees;
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DROP TABLE game_invitations;
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DROP TABLE email_confirmations;
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DROP TABLE chat_messages;
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DROP TABLE blocks;
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DROP TABLE friendships;
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ALTER TABLE games
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DROP CONSTRAINT games_dropout_tiles_chk,
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DROP COLUMN dropout_tiles;
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