fix(ui): one-word games must not highlight phantom cross words; review polish
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Board-highlight bug (reported on the contour): formedGeometry walked cross words
unconditionally, so in a single-word (one-word-per-turn) game a staged tile sitting
next to a committed tile lit up a green "cross word" the engine ignores — and which
need not even be a real word (the reported "БО lights up green in a one-word ПОПА
play"). Gate the cross-word walk on the game's multipleWordsPerTurn flag. The score
(8) was already correct — a premium square under the main word.
Also, from review:
- the turn strip reads the staged play's "WORD+WORD = N" while composing a legal move,
reverting to the turn / result text otherwise;
- the Exchange/Pass dialog shows the bag count ("In the bag: N" / "Bag is empty")
right-aligned in the title row, via a new optional Modal `titleAside`;
- cosmetics: half the turn strip's bottom padding (the plaques below carry their own
top pad); a top gap above the landscape rack (it sat flush under the docked history);
more horizontal padding on tab count badges so a 2-3 digit bag count clears the pill
ends;
- admin console: the game Summary now shows the single-word / multiple-words rule.
Tests: formed single-word case added; full unit (584) + e2e (chromium + webkit, 113
each) green; backend build + adminconsole templates parse. Docs (FUNCTIONAL +_ru,
UI_DESIGN) updated.
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@@ -249,7 +249,8 @@ e2e and the screenshots.
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width in both layouts, so the tiles are square and as large as the row allows (the confirm ✅ takes
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the fixed 7th slot while a play is staged).
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- **Highlights**: while composing a play the staged tiles are **tinted by legality** — a light
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green once they form a word (a shade darker on the committed board tiles the word runs through),
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green once they form a word (a shade darker on the committed board tiles the word runs through —
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in a **single-word game** only the main word lights up, since the engine ignores cross words),
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a calm pink when they form none — and an **orange score badge** sits on a corner of the main
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word's tile, its digit sized like a tile's point value (so it scales with the zoom) and clamped
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to stay on the board. Off-turn or with no preview the staged tiles keep the plain pending fill.
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@@ -286,9 +287,10 @@ e2e and the screenshots.
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remains), 🛟 Hint (with a remaining-count badge, disabled at zero); 🔀 Shuffle (no label,
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no confirm), which
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**animates** — tiles hop along a low parabola to their new slots (duration scaled by the
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distance, the longest ≤ 0.3 s; off under reduce-motion) with a short haptic shake. Whose turn it
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is — or the viewer's result once the game ends — shows in a **thin strip above the score
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plaques**; the tentative move's score rides the board badge (above), not an under-board caption.
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distance, the longest ≤ 0.3 s; off under reduce-motion) with a short haptic shake. A **thin strip
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above the score plaques** reads, while composing a legal play, the formed word(s) and the move
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score ("WORD+WORD = N"); otherwise whose turn it is, or the viewer's result once the game ends. The
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move score also rides the board badge (above), never an under-board caption.
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The screen **title** is the variant's
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display name (Scrabble / Скрэббл / Erudite / Эрудит), not a constant "Scrabble".
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