fix(ui): iOS soft-keyboard shell alignment + hotseat relock on return
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iOS Safari/WKWebView does not shrink the layout viewport for the soft keyboard (Android Chrome does): the visual viewport shrinks AND offsets down toward the focused field, and the values do not cleanly revert. The pinned shell tracked only the height (--vvh), not the offset, so its top-anchored content misaligned on iOS — empty space below the form, worst on a repeat focus. Fix (one place; covers NewGame, Chat, Feedback): - app.svelte.ts syncViewport: also mirror visualViewport.offsetTop into --vv-top, and scroll the focused field into view on the keyboard-open transition (iOS does not reliably scroll a pinned document to it). - app.css: the pinned app-shell body follows top=--vv-top + height=--vvh (was inset:0), so it stays on the visible area. - e2e/viewport.spec.ts emulates the visual-viewport resize+offset (a fake window.visualViewport) to verify the shell follows, on Chromium+WebKit. Hotseat: returning to the lobby now re-locks the current seat (its PIN is re-prompted) — LocalSource.relock, cleared in Game.svelte onDestroy. Root-caused a crash it exposed: a $props() value (id) reads back undefined during Svelte teardown, so isLocalGameId(id) threw and aborted onDestroy (breaking navigation) — read the id from the loaded view instead.
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@@ -214,6 +214,14 @@ export class LocalSource implements GameLoopSource {
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return this.stateView(entry);
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}
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/** relock drops any per-turn seat unlock, so re-opening a hotseat game re-prompts the current
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* seat's PIN. Called when the game screen is left (returning to the lobby). No-op when the game is
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* not cached, or a seat with no PIN (which is never withheld anyway). */
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relock(gameId: string): void {
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const entry = this.live.get(gameId);
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if (entry) entry.unlockedSeat = null;
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}
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/** verifyHostPin reports whether pin matches the hotseat master (host/referee) PIN. */
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async verifyHostPin(gameId: string, pin: string): Promise<boolean> {
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const entry = await this.load(gameId);
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