fix(ui): iOS soft-keyboard shell alignment + hotseat relock on return
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iOS Safari/WKWebView does not shrink the layout viewport for the soft keyboard (Android Chrome does): the visual viewport shrinks AND offsets down toward the focused field, and the values do not cleanly revert. The pinned shell tracked only the height (--vvh), not the offset, so its top-anchored content misaligned on iOS — empty space below the form, worst on a repeat focus. Fix (one place; covers NewGame, Chat, Feedback): - app.svelte.ts syncViewport: also mirror visualViewport.offsetTop into --vv-top, and scroll the focused field into view on the keyboard-open transition (iOS does not reliably scroll a pinned document to it). - app.css: the pinned app-shell body follows top=--vv-top + height=--vvh (was inset:0), so it stays on the visible area. - e2e/viewport.spec.ts emulates the visual-viewport resize+offset (a fake window.visualViewport) to verify the shell follows, on Chromium+WebKit. Hotseat: returning to the lobby now re-locks the current seat (its PIN is re-prompted) — LocalSource.relock, cleared in Game.svelte onDestroy. Root-caused a crash it exposed: a $props() value (id) reads back undefined during Svelte teardown, so isLocalGameId(id) threw and aborted onDestroy (breaking navigation) — read the id from the loaded view instead.
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@@ -162,7 +162,15 @@ html.app-shell {
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}
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html.app-shell body {
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position: fixed;
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inset: 0;
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/* Follow the visual viewport (top + height), not merely fill the layout viewport: iOS Safari /
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WKWebView does not shrink the layout viewport for the soft keyboard — it offsets the visual
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viewport down toward the focused field — so a top-anchored (inset:0) shell would misalign, showing
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empty space below the content (worst on a repeat focus). --vv-top / --vvh are kept in sync from
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app.svelte.ts (syncViewport). The fallbacks equal inset:0 before the first sync / on the landing. */
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top: var(--vv-top, 0px);
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left: 0;
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right: 0;
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height: var(--vvh, 100%);
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overflow: hidden;
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}
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