feat(ui): offline-first foundations — bundled dicts + local-guest identity
The additive groundwork for the native offline-first experience (ANDROID_PLAN.md §D). Inert until the native cold-boot lands: on the web these paths never fire, so web / VK / Telegram behaviour is unchanged. - ui/scripts/bundle-dicts.mjs copies the scrabble-dictionary release DAWGs into dist/dict/<variant>@<version>.dawg for the native pipeline (run after `pnpm build`, before `cap sync`). - The dict loader gains a bundled tier between the IndexedDB and network tiers, attempted only on a native channel (a packaged app serves ./dict/<key>.dawg from its assets). Native-gated rather than the plan's "404 on the web" because the relative path would otherwise hit the gateway's own session-gated /dict/ route. - __DICT_VERSION__ Vite define (from VITE_DICT_VERSION, default "dev") + its ambient declaration; the offline vs_ai / hotseat creates in NewGame fall back to it when a device-local guest has no profile-advertised version. - New lib/localguest.ts: a persisted device-local guest id (no DB row); the offline vs_ai human seat uses it (and the localized common.guest name) when there is no server session. svelte-check clean, vitest green, native + web builds clean. The cold-boot rewrite, reconciliation, the Profile soft-sign-in gating and the offline-first e2e follow.
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@@ -8,6 +8,7 @@
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import { Dawg } from './dawg';
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import { dictKey, idbGetDawg, idbPutDawg, idbDelDawg, requestPersist } from './store';
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import { gateway } from '../gateway';
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import { clientChannel } from '../channel';
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import { noteDictFetched, noteDictCacheHit, noteDictMiss as noteDictMissMetric } from '../localeval-metrics';
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import type { Variant } from '../model';
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@@ -80,11 +81,34 @@ async function load(variant: Variant, version: string, key: string, signal?: Abo
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}
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} catch {
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// A cached blob the reader rejected (a stale or partial entry): evict it so the next
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// load re-fetches instead of failing on it forever, then fall through to the network.
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// load re-fetches instead of failing on it forever, then fall through to the bundled/network tiers.
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void idbDelDawg(key);
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}
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// Tier 2: the session-gated download — gated by the bad-connection breaker. A caller's
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// Tier 2: a dictionary bundled in a native app's assets (offline-first). Attempted only on a native
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// channel, where a packaged app serves ./dict/<key>.dawg from its own assets. Skipped on the web and
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// in the Mini Apps — there are no bundled dicts, and the relative path would otherwise hit the
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// gateway's own session-gated /dict/ route — so those go straight to the network tier. On a hit, seed
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// the persistent cache so later loads take tier 1. A bundled hit is a local asset, not a network
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// fetch, so it records no fetch metric.
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const channel = clientChannel();
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if (channel === 'android' || channel === 'ios') {
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try {
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const resp = await fetch(`./dict/${key}.dawg`);
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if (resp.ok) {
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const buf = await resp.arrayBuffer();
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const reader = new Dawg(new Uint8Array(buf));
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instances.set(key, reader);
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void idbPutDawg(key, buf);
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void requestPersist();
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return reader;
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}
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} catch {
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// A network-off fetch error or a decode failure — fall through to the network tier.
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}
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}
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// Tier 3: the session-gated download — gated by the bad-connection breaker. A caller's
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// signal aborts it (the warm-up giving up at its cap, or the game being left) so a large
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// download does not keep starving the channel on a slow link; the caller counts the miss.
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if (dictDisabled) return null;
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@@ -34,6 +34,7 @@ export const en = {
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'common.loading': 'Loading…',
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'common.retry': 'Retry',
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'common.you': 'You',
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'common.guest': 'Guest',
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'common.save': 'Save',
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'login.title': 'Sign in',
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@@ -35,6 +35,7 @@ export const ru: Record<MessageKey, string> = {
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'common.loading': 'Загрузка…',
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'common.retry': 'Повторить',
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'common.you': 'Вы',
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'common.guest': 'Гость',
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'common.save': 'Сохранить',
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'login.title': 'Вход',
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@@ -0,0 +1,46 @@
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// The device-local play identity: a persisted id that exists from the very first launch with no
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// network and no DB row. It fills the human seat's accountId in a local vs_ai game when there is no
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// server session yet (so the seat is recognised as "you" across reloads); hotseat seats keep their
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// own independent local identities. A purely-offline user never mints a server guest and consumes no
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// server resources — when the app first reaches the network the reconciliation (app.svelte.ts) mints
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// a server guest and adopts its session, but the local games created under this id stay device-only.
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//
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// The display name is not persisted here — it is a UI concern the caller localises (t('common.guest')),
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// so this module stays free of i18n and unit-tests in the node env alongside the other localgame libs.
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const ID_KEY = 'scrabble.localGuestId';
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/** LOCAL_GUEST_PREFIX marks an account id as a device-local guest (no DB row). */
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export const LOCAL_GUEST_PREFIX = 'localguest:';
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function mintId(): string {
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// No crypto API, so it also works on the older engines the SPA still supports (mirrors
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// localgame/id.ts newLocalGameId).
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return `${LOCAL_GUEST_PREFIX}${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 10)}`;
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}
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/**
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* localGuestId returns the persisted device-local guest id, minting and storing one on first use.
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* Best-effort persistence: where storage is unavailable it returns a fresh ephemeral id each call (a
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* device that cannot persist still plays, it just does not carry a stable local identity across
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* reloads).
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*/
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export function localGuestId(): string {
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try {
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if (typeof localStorage !== 'undefined') {
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const existing = localStorage.getItem(ID_KEY);
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if (existing) return existing;
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const minted = mintId();
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localStorage.setItem(ID_KEY, minted);
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return minted;
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}
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} catch {
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/* storage unavailable — fall through to an ephemeral id */
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}
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return mintId();
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}
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/** isLocalGuestId reports whether an account id is a device-local guest id. */
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export function isLocalGuestId(id: string): boolean {
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return id.startsWith(LOCAL_GUEST_PREFIX);
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}
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@@ -13,6 +13,7 @@
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import { offlineMode } from '../lib/offline.svelte';
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import { localSource } from '../lib/gamesource';
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import { newLocalGameId, randomSeed } from '../lib/localgame/id';
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import { localGuestId } from '../lib/localguest';
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import { navigate } from '../lib/router.svelte';
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import { t, type MessageKey } from '../lib/i18n/index.svelte';
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import { validDisplayName } from '../lib/profileValidation';
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@@ -78,10 +79,11 @@
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starting = true;
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try {
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// Offline mode: create a device-local vs_ai game instead of enqueuing on the backend. The
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// dictionary version comes from the profile (advertised for exactly this), and the bag is
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// seeded locally; the same game screen then drives it through the local source.
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// dictionary version comes from the profile (advertised for exactly this) or, for a device-local
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// guest with no profile yet, the bundled __DICT_VERSION__; the bag is seeded locally and the same
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// game screen then drives it through the local source.
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if (offlineMode.active) {
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const version = app.profile?.dictVersions?.[v];
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const version = app.profile?.dictVersions?.[v] ?? __DICT_VERSION__;
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if (!version) {
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handleError(new Error('dict_unavailable'));
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return;
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@@ -94,9 +96,10 @@
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seed: randomSeed(),
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multipleWords: multipleWordsForRequest(v, multipleWords),
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seats: [
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// The human seat carries the real account id so the game screen and the lobby identify
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// "you" and the correct turn exactly as for an online game (the robot uses a synthetic id).
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{ kind: 'human', name: app.profile?.displayName ?? 'You', accountId: app.session?.userId },
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// The human seat carries the account id — the server session's, or a device-local guest id
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// when there is no session yet — so the game screen and the lobby identify "you" and the
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// correct turn exactly as for an online game (the robot uses a synthetic id).
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{ kind: 'human', name: app.profile?.displayName ?? t('common.guest'), accountId: app.session?.userId ?? localGuestId() },
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{ kind: 'robot', name: 'Robot' },
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],
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});
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@@ -274,7 +277,7 @@
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if (starting || !hostPin || !inviteVariant || !rosterReady(rows)) return;
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starting = true;
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try {
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const version = app.profile?.dictVersions?.[inviteVariant];
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const version = app.profile?.dictVersions?.[inviteVariant] ?? __DICT_VERSION__;
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if (!version) {
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handleError(new Error('dict_unavailable'));
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return;
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Vendored
+4
@@ -19,3 +19,7 @@ interface ImportMeta {
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/** App version string, injected by Vite's define from `git describe` at build time. */
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declare const __APP_VERSION__: string;
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/** Bundled-dictionary version, injected by Vite's define from VITE_DICT_VERSION (default "dev"). The
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* native offline path requests this (variant, version) so it matches the packaged ./dict files. */
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declare const __DICT_VERSION__: string;
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