feat(ui): offline-first foundations — bundled dicts + local-guest identity

The additive groundwork for the native offline-first experience (ANDROID_PLAN.md §D).
Inert until the native cold-boot lands: on the web these paths never fire, so web / VK /
Telegram behaviour is unchanged.

- ui/scripts/bundle-dicts.mjs copies the scrabble-dictionary release DAWGs into
  dist/dict/<variant>@<version>.dawg for the native pipeline (run after `pnpm build`,
  before `cap sync`).
- The dict loader gains a bundled tier between the IndexedDB and network tiers, attempted
  only on a native channel (a packaged app serves ./dict/<key>.dawg from its assets).
  Native-gated rather than the plan's "404 on the web" because the relative path would
  otherwise hit the gateway's own session-gated /dict/ route.
- __DICT_VERSION__ Vite define (from VITE_DICT_VERSION, default "dev") + its ambient
  declaration; the offline vs_ai / hotseat creates in NewGame fall back to it when a
  device-local guest has no profile-advertised version.
- New lib/localguest.ts: a persisted device-local guest id (no DB row); the offline vs_ai
  human seat uses it (and the localized common.guest name) when there is no server session.

svelte-check clean, vitest green, native + web builds clean. The cold-boot rewrite,
reconciliation, the Profile soft-sign-in gating and the offline-first e2e follow.
This commit is contained in:
Ilia Denisov
2026-07-12 16:41:19 +02:00
parent a57fd355ba
commit bcd5a1d02d
8 changed files with 131 additions and 9 deletions
+42
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@@ -0,0 +1,42 @@
// Copies the production dictionary DAWGs into the build's app assets so a native (offline-first)
// install can obtain a dictionary with no network: the loader's bundled tier fetches
// ./dict/<dictKey>.dawg, where dictKey is "<variant>@<version>" (see lib/dict/store.ts). Run only in
// the native pipeline (after `pnpm build`, before `cap sync`); web builds skip it and stay slim.
//
// Source: DICT_DIR — the unpacked scrabble-dictionary release (scrabble-dawg-<DICT_VERSION>.tar.gz),
// the SAME set the backend image and CI consume, NOT the solver's committed test fixtures. The bundled
// version label comes from VITE_DICT_VERSION (default "dev") and MUST equal the client's __DICT_VERSION__
// so the loader requests the exact (variant, version) the file is named for. OUT_DIR overrides the
// output root (default `dist`) — the e2e build points it at dist-e2e.
import { existsSync, mkdirSync, copyFileSync } from 'node:fs';
import { join } from 'node:path';
const srcDir = process.env.DICT_DIR;
if (!srcDir) {
console.error('bundle-dicts: DICT_DIR is required (the unpacked scrabble-dictionary release dir)');
process.exit(1);
}
const version = process.env.VITE_DICT_VERSION || 'dev';
const outDir = join(process.env.OUT_DIR || 'dist', 'dict');
// The app's Variant enum value -> the release dawg file name (matches e2e-dict.mjs and the movegen
// parity mapping).
const dawgFor = {
scrabble_en: 'en_sowpods',
scrabble_ru: 'ru_scrabble',
erudit_ru: 'ru_erudit',
};
mkdirSync(outDir, { recursive: true });
let copied = 0;
for (const [variant, file] of Object.entries(dawgFor)) {
const src = join(srcDir, `${file}.dawg`);
if (!existsSync(src)) {
console.warn(`bundle-dicts: missing ${src} — the bundled tier will 404 for ${variant} (set DICT_DIR)`);
continue;
}
copyFileSync(src, join(outDir, `${variant}@${version}.dawg`));
copied++;
}
console.log(`bundle-dicts: copied ${copied}/${Object.keys(dawgFor).length} dawgs -> ${outDir} (version ${version})`);
+26 -2
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@@ -8,6 +8,7 @@
import { Dawg } from './dawg';
import { dictKey, idbGetDawg, idbPutDawg, idbDelDawg, requestPersist } from './store';
import { gateway } from '../gateway';
import { clientChannel } from '../channel';
import { noteDictFetched, noteDictCacheHit, noteDictMiss as noteDictMissMetric } from '../localeval-metrics';
import type { Variant } from '../model';
@@ -80,11 +81,34 @@ async function load(variant: Variant, version: string, key: string, signal?: Abo
}
} catch {
// A cached blob the reader rejected (a stale or partial entry): evict it so the next
// load re-fetches instead of failing on it forever, then fall through to the network.
// load re-fetches instead of failing on it forever, then fall through to the bundled/network tiers.
void idbDelDawg(key);
}
// Tier 2: the session-gated download — gated by the bad-connection breaker. A caller's
// Tier 2: a dictionary bundled in a native app's assets (offline-first). Attempted only on a native
// channel, where a packaged app serves ./dict/<key>.dawg from its own assets. Skipped on the web and
// in the Mini Apps — there are no bundled dicts, and the relative path would otherwise hit the
// gateway's own session-gated /dict/ route — so those go straight to the network tier. On a hit, seed
// the persistent cache so later loads take tier 1. A bundled hit is a local asset, not a network
// fetch, so it records no fetch metric.
const channel = clientChannel();
if (channel === 'android' || channel === 'ios') {
try {
const resp = await fetch(`./dict/${key}.dawg`);
if (resp.ok) {
const buf = await resp.arrayBuffer();
const reader = new Dawg(new Uint8Array(buf));
instances.set(key, reader);
void idbPutDawg(key, buf);
void requestPersist();
return reader;
}
} catch {
// A network-off fetch error or a decode failure — fall through to the network tier.
}
}
// Tier 3: the session-gated download — gated by the bad-connection breaker. A caller's
// signal aborts it (the warm-up giving up at its cap, or the game being left) so a large
// download does not keep starving the channel on a slow link; the caller counts the miss.
if (dictDisabled) return null;
+1
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@@ -34,6 +34,7 @@ export const en = {
'common.loading': 'Loading…',
'common.retry': 'Retry',
'common.you': 'You',
'common.guest': 'Guest',
'common.save': 'Save',
'login.title': 'Sign in',
+1
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@@ -35,6 +35,7 @@ export const ru: Record<MessageKey, string> = {
'common.loading': 'Загрузка…',
'common.retry': 'Повторить',
'common.you': 'Вы',
'common.guest': 'Гость',
'common.save': 'Сохранить',
'login.title': 'Вход',
+46
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@@ -0,0 +1,46 @@
// The device-local play identity: a persisted id that exists from the very first launch with no
// network and no DB row. It fills the human seat's accountId in a local vs_ai game when there is no
// server session yet (so the seat is recognised as "you" across reloads); hotseat seats keep their
// own independent local identities. A purely-offline user never mints a server guest and consumes no
// server resources — when the app first reaches the network the reconciliation (app.svelte.ts) mints
// a server guest and adopts its session, but the local games created under this id stay device-only.
//
// The display name is not persisted here — it is a UI concern the caller localises (t('common.guest')),
// so this module stays free of i18n and unit-tests in the node env alongside the other localgame libs.
const ID_KEY = 'scrabble.localGuestId';
/** LOCAL_GUEST_PREFIX marks an account id as a device-local guest (no DB row). */
export const LOCAL_GUEST_PREFIX = 'localguest:';
function mintId(): string {
// No crypto API, so it also works on the older engines the SPA still supports (mirrors
// localgame/id.ts newLocalGameId).
return `${LOCAL_GUEST_PREFIX}${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 10)}`;
}
/**
* localGuestId returns the persisted device-local guest id, minting and storing one on first use.
* Best-effort persistence: where storage is unavailable it returns a fresh ephemeral id each call (a
* device that cannot persist still plays, it just does not carry a stable local identity across
* reloads).
*/
export function localGuestId(): string {
try {
if (typeof localStorage !== 'undefined') {
const existing = localStorage.getItem(ID_KEY);
if (existing) return existing;
const minted = mintId();
localStorage.setItem(ID_KEY, minted);
return minted;
}
} catch {
/* storage unavailable — fall through to an ephemeral id */
}
return mintId();
}
/** isLocalGuestId reports whether an account id is a device-local guest id. */
export function isLocalGuestId(id: string): boolean {
return id.startsWith(LOCAL_GUEST_PREFIX);
}
+10 -7
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@@ -13,6 +13,7 @@
import { offlineMode } from '../lib/offline.svelte';
import { localSource } from '../lib/gamesource';
import { newLocalGameId, randomSeed } from '../lib/localgame/id';
import { localGuestId } from '../lib/localguest';
import { navigate } from '../lib/router.svelte';
import { t, type MessageKey } from '../lib/i18n/index.svelte';
import { validDisplayName } from '../lib/profileValidation';
@@ -78,10 +79,11 @@
starting = true;
try {
// Offline mode: create a device-local vs_ai game instead of enqueuing on the backend. The
// dictionary version comes from the profile (advertised for exactly this), and the bag is
// seeded locally; the same game screen then drives it through the local source.
// dictionary version comes from the profile (advertised for exactly this) or, for a device-local
// guest with no profile yet, the bundled __DICT_VERSION__; the bag is seeded locally and the same
// game screen then drives it through the local source.
if (offlineMode.active) {
const version = app.profile?.dictVersions?.[v];
const version = app.profile?.dictVersions?.[v] ?? __DICT_VERSION__;
if (!version) {
handleError(new Error('dict_unavailable'));
return;
@@ -94,9 +96,10 @@
seed: randomSeed(),
multipleWords: multipleWordsForRequest(v, multipleWords),
seats: [
// The human seat carries the real account id so the game screen and the lobby identify
// "you" and the correct turn exactly as for an online game (the robot uses a synthetic id).
{ kind: 'human', name: app.profile?.displayName ?? 'You', accountId: app.session?.userId },
// The human seat carries the account id the server session's, or a device-local guest id
// when there is no session yet — so the game screen and the lobby identify "you" and the
// correct turn exactly as for an online game (the robot uses a synthetic id).
{ kind: 'human', name: app.profile?.displayName ?? t('common.guest'), accountId: app.session?.userId ?? localGuestId() },
{ kind: 'robot', name: 'Robot' },
],
});
@@ -274,7 +277,7 @@
if (starting || !hostPin || !inviteVariant || !rosterReady(rows)) return;
starting = true;
try {
const version = app.profile?.dictVersions?.[inviteVariant];
const version = app.profile?.dictVersions?.[inviteVariant] ?? __DICT_VERSION__;
if (!version) {
handleError(new Error('dict_unavailable'));
return;
+4
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@@ -19,3 +19,7 @@ interface ImportMeta {
/** App version string, injected by Vite's define from `git describe` at build time. */
declare const __APP_VERSION__: string;
/** Bundled-dictionary version, injected by Vite's define from VITE_DICT_VERSION (default "dev"). The
* native offline path requests this (variant, version) so it matches the packaged ./dict files. */
declare const __DICT_VERSION__: string;
+1
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@@ -54,6 +54,7 @@ export default defineConfig(({ mode }) => ({
// via a Docker build-arg. Falls back to "dev" for a plain local/mock build,
// so a missing build-arg never breaks the build.
__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
__DICT_VERSION__: JSON.stringify(process.env.VITE_DICT_VERSION || 'dev'),
},
// emitPolyfills ships dist/polyfills.js (loaded only by old engines; see its docstring + the
// index.html boot guard). injectBootVersion stamps the app version into that guard's diagnostic.