Stage 8 polish: profile validation, finished-game UI, badge + Safari fixes
Owner-review follow-up on the Stage 8 branch: - Friend code is copyable (📋 + toast). The lobby notification badge is fixed — it had inherited the hamburger-bar style — into a proper round count dot. - Safari: min-width:0 on flex text inputs (friend code, profile, chat) so they shrink instead of pushing the adjacent button off-screen. - Profile editing is validated on both the UI and the backend: display-name format (letters joined by single space/./_ separators, no leading/trailing/adjacent separators, <=32 runes), a UTC-offset timezone picker (account.ResolveZone parses ±HH:MM or a legacy IANA name), a 10-minute away grid capped at 12h (wrap-aware), and email format; Save is disabled and invalid fields red-bordered until valid. Language stays in Settings. - In a game, an "add to friends" menu item flips to a disabled "request sent"; chat send/nudge became ⬆️/🛎️ icon buttons. - A finished game drops its last-word highlight, hides Check word / Drop game, disables zoom, and draws an inert (greyed) footer instead of hiding it. Tests: account validators (name/away/zone), UI profileValidation, e2e for the finished-game footer/menu and the copy control. Docs (PLAN, ARCHITECTURE, FUNCTIONAL +ru, UI_DESIGN) updated for the display-name rule, UTC-offset timezone and the 12h away window.
This commit is contained in:
@@ -6,6 +6,7 @@ import (
|
||||
"math"
|
||||
"time"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
)
|
||||
|
||||
@@ -136,17 +137,11 @@ func asleep(opponentTZ string, drift time.Duration, now time.Time) bool {
|
||||
return h >= sleepStartHour && h < sleepEndHour
|
||||
}
|
||||
|
||||
// loadLocation resolves an IANA timezone name, falling back to UTC when it is
|
||||
// empty or unknown (so a bad opponent profile never breaks the driver).
|
||||
// loadLocation resolves a stored timezone (an IANA name or a "±HH:MM" offset),
|
||||
// falling back to UTC when it is empty or unknown (so a bad opponent profile never
|
||||
// breaks the driver). It defers to account.ResolveZone.
|
||||
func loadLocation(name string) *time.Location {
|
||||
if name == "" {
|
||||
return time.UTC
|
||||
}
|
||||
loc, err := time.LoadLocation(name)
|
||||
if err != nil {
|
||||
return time.UTC
|
||||
}
|
||||
return loc
|
||||
return account.ResolveZone(name)
|
||||
}
|
||||
|
||||
// selectMove chooses the robot's action given the ranked candidate plays, the
|
||||
|
||||
Reference in New Issue
Block a user