Stage 8 polish: profile validation, finished-game UI, badge + Safari fixes
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Owner-review follow-up on the Stage 8 branch:
- Friend code is copyable (📋 + toast). The lobby notification badge is fixed —
  it had inherited the hamburger-bar style — into a proper round count dot.
- Safari: min-width:0 on flex text inputs (friend code, profile, chat) so they
  shrink instead of pushing the adjacent button off-screen.
- Profile editing is validated on both the UI and the backend: display-name format
  (letters joined by single space/./_ separators, no leading/trailing/adjacent
  separators, <=32 runes), a UTC-offset timezone picker (account.ResolveZone parses
  ±HH:MM or a legacy IANA name), a 10-minute away grid capped at 12h (wrap-aware),
  and email format; Save is disabled and invalid fields red-bordered until valid.
  Language stays in Settings.
- In a game, an "add to friends" menu item flips to a disabled "request sent"; chat
  send/nudge became ⬆️/🛎️ icon buttons.
- A finished game drops its last-word highlight, hides Check word / Drop game,
  disables zoom, and draws an inert (greyed) footer instead of hiding it.

Tests: account validators (name/away/zone), UI profileValidation, e2e for the
finished-game footer/menu and the copy control. Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +ru, UI_DESIGN) updated for the display-name rule, UTC-offset timezone
and the 12h away window.
This commit is contained in:
Ilia Denisov
2026-06-03 22:12:59 +02:00
parent 2d82c75f0b
commit acbb2d8254
21 changed files with 602 additions and 115 deletions
+5 -10
View File
@@ -6,6 +6,7 @@ import (
"math"
"time"
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
)
@@ -136,17 +137,11 @@ func asleep(opponentTZ string, drift time.Duration, now time.Time) bool {
return h >= sleepStartHour && h < sleepEndHour
}
// loadLocation resolves an IANA timezone name, falling back to UTC when it is
// empty or unknown (so a bad opponent profile never breaks the driver).
// loadLocation resolves a stored timezone (an IANA name or a "±HH:MM" offset),
// falling back to UTC when it is empty or unknown (so a bad opponent profile never
// breaks the driver). It defers to account.ResolveZone.
func loadLocation(name string) *time.Location {
if name == "" {
return time.UTC
}
loc, err := time.LoadLocation(name)
if err != nil {
return time.UTC
}
return loc
return account.ResolveZone(name)
}
// selectMove chooses the robot's action given the ranked candidate plays, the