Stage 8 polish: profile validation, finished-game UI, badge + Safari fixes
Owner-review follow-up on the Stage 8 branch: - Friend code is copyable (📋 + toast). The lobby notification badge is fixed — it had inherited the hamburger-bar style — into a proper round count dot. - Safari: min-width:0 on flex text inputs (friend code, profile, chat) so they shrink instead of pushing the adjacent button off-screen. - Profile editing is validated on both the UI and the backend: display-name format (letters joined by single space/./_ separators, no leading/trailing/adjacent separators, <=32 runes), a UTC-offset timezone picker (account.ResolveZone parses ±HH:MM or a legacy IANA name), a 10-minute away grid capped at 12h (wrap-aware), and email format; Save is disabled and invalid fields red-bordered until valid. Language stays in Settings. - In a game, an "add to friends" menu item flips to a disabled "request sent"; chat send/nudge became ⬆️/🛎️ icon buttons. - A finished game drops its last-word highlight, hides Check word / Drop game, disables zoom, and draws an inert (greyed) footer instead of hiding it. Tests: account validators (name/away/zone), UI profileValidation, e2e for the finished-game footer/menu and the copy control. Docs (PLAN, ARCHITECTURE, FUNCTIONAL +ru, UI_DESIGN) updated for the display-name rule, UTC-offset timezone and the 12h away window.
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@@ -583,6 +583,18 @@ Open details: deployment target/host; dashboards; load expectations.
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REST handlers under `/api/v1/user/{friends,blocks,invitations,profile,email,stats}`
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and `…/games/:id/gcg`. UI grows to ~82 KB gzip JS (budget 100 KB). No CI workflow
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change (the Go and UI workflows already cover the new code).
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- **UI polish (owner review follow-up)**: a copyable friend code (📋 + toast); the
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lobby notification badge fixed (it had inherited the hamburger-bar style) and made
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a proper count dot; Safari flex inputs given `min-width:0`; **profile-edit
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validation on both UI and backend** — display-name format (letters + single
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`␠`/`.`/`_`, ≤ 32 runes), a **UTC-offset** timezone picker (`account.ResolveZone`
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parses `±HH:MM` or IANA; DST is traded for the simple picker), a 10-minute away grid
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capped at **12 h** (wrap-aware), email format — with Save disabled and invalid
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fields red-bordered while any field is invalid; language stays in Settings; in a
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game, an "add to friends" item flips to a disabled "request sent"; chat send/nudge
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became ⬆️/🛎️ icons; a **finished game** drops its last-word highlight, hides Check
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word / Drop game, disables zoom, and draws an **inert footer** (greyed rack + tab
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bar) instead of hiding it.
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## Deferred TODOs (cross-stage)
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