R3: backend rate-limit observability — ratewatch, auto-flag, admin throttled view
- accounts.flagged_high_rate_at baked into the R1 baseline (no prod data; the contour schema is wiped after merge); jet regenerated — the regen also picks up the previously missing game_drafts/game_hidden models. - account.Store: FlagHighRate (set-once), ClearHighRateFlag, the flag in GetByID/ListUsers and a ListFlaggedHighRate review queue. - New internal/ratewatch: ingests the gateway rejection reports, keeps a bounded in-memory episode window for the console and applies the conservative auto-flag (1000 rejected / 10 min, BACKEND_HIGHRATE_FLAG_*). - POST /api/v1/internal/ratelimit/report (network-trusted, like sessions/resolve). - Admin console: Throttled page (episodes + flagged accounts), a high-rate badge in the user list, the marker + operator clear action on the user card. - Tests: ratewatch unit suite, report-route handler test, renderer cases, integration coverage for the store round-trip and the console flow.
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@@ -13,8 +13,14 @@
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<li><b>Paid</b> {{if .PaidAccount}}yes{{else}}no{{end}}</li>
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<li><b>Hint wallet</b> {{.HintBalance}}</li>
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{{if .MergedInto}}<li><b>Merged into</b> {{.MergedInto}}</li>{{end}}
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{{if .FlaggedHighRateAt}}<li><b>High-rate flag</b> <span class="warn">{{.FlaggedHighRateAt}}</span></li>{{end}}
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<li><b>Created</b> {{.CreatedAt}}</li>
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</ul>
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{{if .FlaggedHighRateAt}}
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<form class="form" method="post" action="/_gm/users/{{.ID}}/clear-high-rate-flag">
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<button type="submit">Clear high-rate flag</button>
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</form>
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{{end}}
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</section>
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<section class="panel"><h2>Statistics</h2>
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{{if .HasStats}}
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