feat(ui): batch of UI polish tweaks
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- admin dashboard "Users" count excludes robots (CountUsers, humans only) - lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev) - mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack - lobby: status icons -25%, game-row top/bottom padding halved - toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses on tap; error tier unchanged - game: confirm-move button stays pinned at the right edge; rack tiles shrink to fit so a full rack never overflows onto it - telegram: a successful invite-link redeem shows a welcome window pointing at the bot - settings: remove the grid-lines toggle; the board is always a gapless checkerboard - settings/comms hubs: the selected tab highlight wraps icon + label as a pill Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the removed grid-lines toggle.
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@@ -163,7 +163,6 @@ export const en = {
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'settings.labelsBeginner': 'Beginner',
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'settings.labelsClassic': 'Classic',
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'settings.labelsNone': 'None',
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'settings.boardLines': 'Grid lines',
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'settings.reduceMotion': 'Reduce motion',
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'about.title': 'About',
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@@ -241,6 +240,8 @@ export const en = {
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'friends.selfInvite': "Hopefully you've been friends with yourself for a while ☺️",
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'friends.staleInviteTitle': 'Link expired',
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'friends.staleInvite': 'You opened the game from an outdated link. Open the bot {bot} to play and get notifications.',
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'friends.welcomeRedeemTitle': 'Welcome!',
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'friends.welcomeRedeem': 'Welcome, {name}!\n\nUse {bot} to join games the most convenient way.',
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'friends.added': 'Added {name}.',
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'friends.blockedList': 'Blocked players',
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'friends.unblock': 'Unblock',
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