feat(ui): batch of UI polish tweaks
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- admin dashboard "Users" count excludes robots (CountUsers, humans only) - lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev) - mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack - lobby: status icons -25%, game-row top/bottom padding halved - toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses on tap; error tier unchanged - game: confirm-move button stays pinned at the right edge; rack tiles shrink to fit so a full rack never overflows onto it - telegram: a successful invite-link redeem shows a welcome window pointing at the bot - settings: remove the grid-lines toggle; the board is always a gapless checkerboard - settings/comms hubs: the selected tab highlight wraps icon + label as a pill Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the removed grid-lines toggle.
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@@ -1,20 +1,28 @@
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<script lang="ts">
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import { fade, fly } from 'svelte/transition';
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import { app } from '../lib/app.svelte';
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import { app, dismissToast } from '../lib/app.svelte';
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const dur = $derived(app.reduceMotion ? 0 : 260);
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// An info bubble owns its whole 2s life through a CSS rise-and-fade animation, so it takes
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// no Svelte enter/leave transition; an error keeps the fly-in / fade-out dwell behaviour.
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const isInfo = $derived(app.toast?.kind !== 'error');
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</script>
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{#if app.toast}
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<!-- Re-key on the toast's seq so a fresh message tears the old node down (out:fade) and replays
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the entrance (in:fly): the newest toast cancels the previous one and starts its own cycle. -->
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<!-- Re-key on the toast's seq so a fresh message tears the old node down and replays the
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appear cycle: the newest toast cancels the previous one and starts its own. -->
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{#key app.toast.seq}
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<!-- svelte-ignore a11y_no_noninteractive_element_interactions -->
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<!-- svelte-ignore a11y_click_events_have_key_events -->
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<div
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class="toast {app.toast.kind}"
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class:rise={isInfo && !app.reduceMotion}
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class:rise-reduced={isInfo && app.reduceMotion}
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role="status"
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aria-live="polite"
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in:fly={{ y: 32, duration: dur }}
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out:fade={{ duration: dur }}
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onclick={dismissToast}
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in:fly={{ y: isInfo ? 0 : 32, duration: isInfo ? 0 : dur }}
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out:fade={{ duration: isInfo ? 0 : dur }}
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>
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{app.toast.text}
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</div>
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@@ -36,9 +44,45 @@
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box-shadow: var(--shadow);
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z-index: 50;
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text-align: center;
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cursor: pointer;
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}
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.error {
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border-color: var(--danger);
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color: var(--danger);
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}
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/* An info bubble fades in, then drifts up by roughly the tab-bar height while fading out,
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all within 2s; the X centring is preserved across the rise. */
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.toast.rise {
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animation: toast-rise 2s ease-out forwards;
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}
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@keyframes toast-rise {
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0% {
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opacity: 0;
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transform: translateX(-50%) translateY(8px);
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}
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12% {
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opacity: 1;
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transform: translateX(-50%) translateY(0);
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}
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100% {
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opacity: 0;
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transform: translateX(-50%) translateY(-56px);
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}
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}
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/* Reduced motion: the same 2s life, fade only — no upward travel. */
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.toast.rise-reduced {
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animation: toast-rise-reduced 2s ease-out forwards;
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}
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@keyframes toast-rise-reduced {
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0% {
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opacity: 0;
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}
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12%,
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70% {
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opacity: 1;
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}
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100% {
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opacity: 0;
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}
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}
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</style>
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