feat(ui): batch of UI polish tweaks
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- admin dashboard "Users" count excludes robots (CountUsers, humans only) - lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev) - mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack - lobby: status icons -25%, game-row top/bottom padding halved - toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses on tap; error tier unchanged - game: confirm-move button stays pinned at the right edge; rack tiles shrink to fit so a full rack never overflows onto it - telegram: a successful invite-link redeem shows a welcome window pointing at the bot - settings: remove the grid-lines toggle; the board is always a gapless checkerboard - settings/comms hubs: the selected tab highlight wraps icon + label as a pill Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the removed grid-lines toggle.
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@@ -7,6 +7,7 @@
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import { insideTelegram, telegramBackButton } from './lib/telegram';
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import Toast from './components/Toast.svelte';
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import StaleInviteModal from './components/StaleInviteModal.svelte';
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import WelcomeRedeemModal from './components/WelcomeRedeemModal.svelte';
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import Login from './screens/Login.svelte';
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import Lobby from './screens/Lobby.svelte';
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import NewGame from './screens/NewGame.svelte';
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@@ -110,6 +111,7 @@
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<Toast />
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<StaleInviteModal />
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<WelcomeRedeemModal />
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<style>
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.splash {
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