feat(ui): batch of UI polish tweaks
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 52s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m19s
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 13s
CI / ui (pull_request) Successful in 52s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m19s
- admin dashboard "Users" count excludes robots (CountUsers, humans only) - lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev) - mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack - lobby: status icons -25%, game-row top/bottom padding halved - toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses on tap; error tier unchanged - game: confirm-move button stays pinned at the right edge; rack tiles shrink to fit so a full rack never overflows onto it - telegram: a successful invite-link redeem shows a welcome window pointing at the bot - settings: remove the grid-lines toggle; the board is always a gapless checkerboard - settings/comms hubs: the selected tab highlight wraps icon + label as a pill Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the removed grid-lines toggle.
This commit is contained in:
@@ -110,7 +110,9 @@ func (s *Server) registerConsole(router *gin.Engine) {
|
||||
func (s *Server) consoleDashboard(c *gin.Context) {
|
||||
ctx := c.Request.Context()
|
||||
view := adminconsole.DashboardView{Variants: s.variantVersions(), ActiveVersion: s.games.ActiveVersion()}
|
||||
view.Accounts, _ = s.accounts.CountAccounts(ctx)
|
||||
// The Users card counts people only: robots are pool infrastructure, not registered
|
||||
// users, so an empty filter (Robots: false) excludes them.
|
||||
view.Accounts, _ = s.accounts.CountUsers(ctx, account.UserFilter{})
|
||||
view.Games, _ = s.games.CountGames(ctx, "")
|
||||
view.ActiveGames, _ = s.games.CountGames(ctx, game.StatusActive)
|
||||
view.OpenComplaints, _ = s.games.CountComplaints(ctx, game.StatusComplaintOpen)
|
||||
|
||||
Reference in New Issue
Block a user