feat(ui): batch of UI polish tweaks
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- admin dashboard "Users" count excludes robots (CountUsers, humans only) - lobby finished-game delete reveal: background matches header/tab-bar (--bg-elev) - mobile: swipe up on the zoom-out board (no staged tiles) shuffles the rack - lobby: status icons -25%, game-row top/bottom padding halved - toast: info tier drifts up ~a tab-bar height while fading over 2s and dismisses on tap; error tier unchanged - game: confirm-move button stays pinned at the right edge; rack tiles shrink to fit so a full rack never overflows onto it - telegram: a successful invite-link redeem shows a welcome window pointing at the bot - settings: remove the grid-lines toggle; the board is always a gapless checkerboard - settings/comms hubs: the selected tab highlight wraps icon + label as a pill Docs: UI_DESIGN (toast, board surface, selected tab), PLAN; e2e updated for the removed grid-lines toggle.
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@@ -776,7 +776,7 @@ cannot submit; three-way admin filter.
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reusable **HoldConfirm** press-and-hold control (MakeMove 🏁 + game-action confirms);
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board **zoom reworked** to a width-based zoom in a fixed viewport (real native
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scroll, double-tap; pinch/swipe dropped) with constant `cqw` labels, corner-letter
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tiles, contrasting grid lines, last-word dark-tile highlight, and a Settings
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tiles, last-word dark-tile highlight, and a Settings
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**bonus-label style** (beginner/
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classic/none); **hint lays its tiles on the board** (no spend when no move — a new
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`no_hint_available` result code); the history opens as an in-place **slide-down**
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