feat(chat): unread read-receipts with lobby/game dot and history-open ack
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m16s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m16s
Persist per-message read state as a chat_messages.unread_seats bitmask
(migration 00008): a text message seeds every recipient seat's bit, a nudge
only the awaited seat's. A seat's bit clears when the player opens the move
history or chat (POST /games/:id/chat/read, sent only when something is
unread), and a nudge additionally clears when its recipient answers by moving
(a wired game NudgeClearer, dependency-inverted so game keeps off social).
UI shows a per-viewer unread dot in the lobby (next to the opponent) and the
game score bar — the unread_chat game-view flag seeds it from authoritative
REST views, live chat/nudge events raise it. Opening the move history counts
as reading (even without entering chat): the 💬 fade-blinks twice and the
client acks. Admin Messages gains an unread-only filter, a read/unread column,
and a per-message card with the per-seat read breakdown. Observability:
chat_read_duration histogram + chat_unread_messages gauge + social tracing.
This commit is contained in:
@@ -40,6 +40,7 @@ const (
|
||||
MsgGameHistory = "game.history"
|
||||
MsgChatList = "chat.list"
|
||||
MsgChatNudge = "chat.nudge"
|
||||
MsgChatRead = "chat.read"
|
||||
MsgDraftGet = "draft.get"
|
||||
MsgDraftSave = "draft.save"
|
||||
MsgGameHide = "game.hide"
|
||||
@@ -121,6 +122,7 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
|
||||
r.ops[MsgGameHistory] = Op{Handler: historyHandler(backend), Auth: true}
|
||||
r.ops[MsgChatList] = Op{Handler: chatListHandler(backend), Auth: true}
|
||||
r.ops[MsgChatNudge] = Op{Handler: nudgeHandler(backend), Auth: true}
|
||||
r.ops[MsgChatRead] = Op{Handler: markChatReadHandler(backend), Auth: true}
|
||||
r.ops[MsgDraftGet] = Op{Handler: getDraftHandler(backend), Auth: true}
|
||||
r.ops[MsgDraftSave] = Op{Handler: saveDraftHandler(backend), Auth: true}
|
||||
r.ops[MsgGameHide] = Op{Handler: hideGameHandler(backend), Auth: true}
|
||||
@@ -451,6 +453,18 @@ func nudgeHandler(backend *backendclient.Client) Handler {
|
||||
}
|
||||
}
|
||||
|
||||
// markChatReadHandler acknowledges the caller has read the game's chat. It reuses
|
||||
// GameActionRequest for the game id and echoes an Ack.
|
||||
func markChatReadHandler(backend *backendclient.Client) Handler {
|
||||
return func(ctx context.Context, req Request) ([]byte, error) {
|
||||
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
|
||||
if err := backend.MarkChatRead(ctx, req.UserID, string(in.GameId())); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return encodeAck(true), nil
|
||||
}
|
||||
}
|
||||
|
||||
// getDraftHandler returns the player's saved composition. It reuses
|
||||
// GameActionRequest for the game id and wraps the backend's raw JSON in a DraftView.
|
||||
func getDraftHandler(backend *backendclient.Client) Handler {
|
||||
|
||||
Reference in New Issue
Block a user