feat(chat): unread read-receipts with lobby/game dot and history-open ack
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Persist per-message read state as a chat_messages.unread_seats bitmask
(migration 00008): a text message seeds every recipient seat's bit, a nudge
only the awaited seat's. A seat's bit clears when the player opens the move
history or chat (POST /games/:id/chat/read, sent only when something is
unread), and a nudge additionally clears when its recipient answers by moving
(a wired game NudgeClearer, dependency-inverted so game keeps off social).
UI shows a per-viewer unread dot in the lobby (next to the opponent) and the
game score bar — the unread_chat game-view flag seeds it from authoritative
REST views, live chat/nudge events raise it. Opening the move history counts
as reading (even without entering chat): the 💬 fade-blinks twice and the
client acks. Admin Messages gains an unread-only filter, a read/unread column,
and a per-message card with the per-seat read breakdown. Observability:
chat_read_duration histogram + chat_unread_messages gauge + social tracing.
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{{define "content" -}}
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{{with .Data}}
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<h1>Message</h1>
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<nav class="subnav"><a href="/_gm/messages">« messages</a> · <a href="/_gm/games/{{.GameID}}">game</a> · <a href="/_gm/messages?game={{.GameID}}">game messages</a></nav>
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<section class="panel"><h2>Summary</h2>
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<ul class="kv">
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<li><b>Time</b> {{.CreatedAt}}</li>
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<li><b>Sender</b> <a href="/_gm/users/{{.SenderID}}">{{.SenderName}}</a> ({{.Source}})</li>
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<li><b>IP</b> {{.IP}}</li>
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<li><b>Kind</b> {{.Kind}}</li>
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<li><b>Read</b> {{if .Unread}}unread{{else}}read{{end}}</li>
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<li><b>Message</b> {{.Body}}</li>
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</ul>
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</section>
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<section class="panel"><h2>Read by seat</h2>
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<table class="list">
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<thead><tr><th>Seat</th><th>Player</th><th>Status</th></tr></thead>
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<tbody>
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{{range .Seats}}
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<tr><td>{{.Seat}}</td><td><a href="/_gm/users/{{.AccountID}}">{{if .DisplayName}}{{.DisplayName}}{{else}}{{.AccountID}}{{end}}</a></td><td>{{if eq .Role "read"}}<span class="ok">read</span>{{else if eq .Role "unread"}}unread{{else}}sender{{end}}</td></tr>
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{{else}}
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<tr><td colspan="3"><span class="note">no seats</span></td></tr>
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{{end}}
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</tbody>
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</table>
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</section>
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{{end}}
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{{- end}}
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@@ -6,6 +6,7 @@
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{{if .UserID}}<input type="hidden" name="user" value="{{.UserID}}">{{end}}
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<input name="name" value="{{.NameMask}}" placeholder="sender name mask (* ?)">
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<input name="ext" value="{{.ExtMask}}" placeholder="sender external id mask (* ?)">
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<label class="check"><input type="checkbox" name="unread" value="1"{{if .UnreadOnly}} checked{{end}}> unread only</label>
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<button type="submit">Filter</button>
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<a class="export" href="/_gm/messages.csv?{{.FilterQuery}}">Export CSV ↓</a>
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</form>
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@@ -13,19 +14,20 @@
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<p class="note">Filtered{{if .GameID}} to game <a href="/_gm/games/{{.GameID}}">{{.GameID}}</a>{{end}}{{if .UserID}} from <a href="/_gm/users/{{.UserID}}">sender</a>{{end}} · <a href="/_gm/messages">clear</a></p>
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{{end}}
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<table class="list">
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<thead><tr><th>Time</th><th>Source</th><th>Sender</th><th>IP</th><th>Message</th><th>Game</th></tr></thead>
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<thead><tr><th>Time</th><th>Source</th><th>Sender</th><th>IP</th><th>Message</th><th>Read</th><th>Game</th></tr></thead>
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<tbody>
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{{range .Items}}
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<tr>
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<td>{{.CreatedAt}}</td>
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<td><a href="/_gm/messages/{{.ID}}">{{.CreatedAt}}</a></td>
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<td>{{.Source}}</td>
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<td><a href="/_gm/users/{{.SenderID}}">{{.SenderName}}</a></td>
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<td>{{.IP}}</td>
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<td>{{.Body}}</td>
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<td>{{if .Unread}}unread{{else}}read{{end}}</td>
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<td><a href="/_gm/games/{{.GameID}}">game</a></td>
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</tr>
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{{else}}
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<tr><td colspan="6"><span class="note">no messages</span></td></tr>
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<tr><td colspan="7"><span class="note">no messages</span></td></tr>
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{{end}}
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</tbody>
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</table>
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