feat: honest AI opponent in quick game
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
@@ -63,6 +63,8 @@
|
||||
function opponents(g: GameView): string {
|
||||
// An auto-match game still waiting for an opponent shows the "searching" placeholder.
|
||||
if (g.status === 'open') return t('game.searchingForOpponent');
|
||||
// An honest-AI game shows the robot opponent as 🤖, never its (pooled) name.
|
||||
if (g.vsAi) return '🤖';
|
||||
return g.seats
|
||||
.filter((s) => s.accountId !== myId)
|
||||
.map((s) => s.displayName)
|
||||
|
||||
Reference in New Issue
Block a user