feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -63,6 +63,8 @@
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function opponents(g: GameView): string {
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// An auto-match game still waiting for an opponent shows the "searching" placeholder.
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if (g.status === 'open') return t('game.searchingForOpponent');
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// An honest-AI game shows the robot opponent as 🤖, never its (pooled) name.
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if (g.vsAi) return '🤖';
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return g.seats
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.filter((s) => s.accountId !== myId)
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.map((s) => s.displayName)
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@@ -39,6 +39,9 @@
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const guest = $derived(app.profile?.isGuest ?? true);
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let mode = $state<'auto' | 'friends'>('auto');
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// The quick-game opponent: an honest AI (a robot that joins and moves at once, shown as 🤖)
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// or a random human via auto-match. AI is the default.
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let opponent = $state<'ai' | 'random'>('ai');
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// --- auto-match ---
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// Enqueue drops the player straight into a real game — a freshly opened one awaiting an
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@@ -51,7 +54,7 @@
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if (starting) return;
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starting = true;
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try {
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const r = await gateway.lobbyEnqueue(v, multipleWordsForRequest(v, multipleWords));
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const r = await gateway.lobbyEnqueue(v, multipleWordsForRequest(v, multipleWords), opponent === 'ai');
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if (r.game) navigate(`/game/${r.game.id}`);
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} catch (e) {
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handleError(e);
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@@ -119,7 +122,10 @@
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{/if}
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{#if mode === 'auto'}
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<p class="subtitle">{t('new.subtitle')}</p>
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<div class="seg modes">
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<button class="opt" class:active={opponent === 'ai'} onclick={() => (opponent = 'ai')}>🤖 {t('new.opponentAI')}</button>
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<button class="opt" class:active={opponent === 'random'} onclick={() => (opponent = 'random')}>👤 {t('new.opponentRandom')}</button>
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</div>
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<div class="variants">
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{#each variants as v (v.id)}
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<button
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@@ -146,8 +152,8 @@
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<input type="checkbox" bind:checked={multipleWords} />
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</label>
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{/if}
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<p class="movelimit">{t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
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<p class="searchhint">{t('new.searchHint')}</p>
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<p class="movelimit">{opponent === 'ai' ? t('new.aiInactiveLimit') : t('new.moveLimit', { n: AUTO_MATCH_HOURS })}</p>
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{#if opponent === 'random'}<p class="searchhint">{t('new.searchHint')}</p>{/if}
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<button
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class="invite"
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disabled={!selectedAuto || !connection.online || starting}
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