feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -84,8 +84,8 @@ export function createTransport(baseUrl: string): GatewayClient {
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return codec.decodeGameList(await exec('games.list', codec.empty()));
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},
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async lobbyEnqueue(variant, multipleWords) {
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return codec.decodeMatchResult(await exec('lobby.enqueue', codec.encodeEnqueue(variant, multipleWords)));
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async lobbyEnqueue(variant, multipleWords, vsAi) {
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return codec.decodeMatchResult(await exec('lobby.enqueue', codec.encodeEnqueue(variant, multipleWords, vsAi)));
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},
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async lobbyPoll() {
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return codec.decodeMatchResult(await exec('lobby.poll', codec.empty()));
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