feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -45,7 +45,6 @@ export const ru: Record<MessageKey, string> = {
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'lobby.vs': 'против {opponents}',
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'new.title': 'Новая игра',
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'new.subtitle': 'Автоподбор соперника',
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'new.english': 'Scrabble',
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'new.russian': 'Скрэббл',
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'new.erudit': 'Эрудит',
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@@ -266,6 +265,9 @@ export const ru: Record<MessageKey, string> = {
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'new.start': 'Начать игру',
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'new.invited': 'Приглашение отправлено.',
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'new.noFriends': 'Сначала добавьте друзей, чтобы пригласить их.',
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'new.opponentAI': 'ИИ',
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'new.opponentRandom': 'Случайный игрок',
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'new.aiInactiveLimit': 'Поражение, если 7 дней нет активности',
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'stats.title': 'Статистика',
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'stats.wins': 'Победы',
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