feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
+4 -1
View File
@@ -151,12 +151,13 @@ export function encodeComplaint(gameId: string, word: string, note: string): Uin
return finish(b, fb.ComplaintRequest.endComplaintRequest(b));
}
export function encodeEnqueue(variant: Variant, multipleWords: boolean): Uint8Array {
export function encodeEnqueue(variant: Variant, multipleWords: boolean, vsAi: boolean): Uint8Array {
const b = new Builder(64);
const v = b.createString(variant);
fb.EnqueueRequest.startEnqueueRequest(b);
fb.EnqueueRequest.addVariant(b, v);
fb.EnqueueRequest.addMultipleWordsPerTurn(b, multipleWords);
fb.EnqueueRequest.addVsAi(b, vsAi);
return finish(b, fb.EnqueueRequest.endEnqueueRequest(b));
}
@@ -244,6 +245,7 @@ function decodeGameView(g: fb.GameView): GameView {
moveCount: g.moveCount(),
endReason: s(g.endReason()),
lastActivityUnix: Number(g.lastActivityUnix()),
vsAi: g.vsAi(),
seats,
};
}
@@ -781,6 +783,7 @@ function emptyGame(): GameView {
moveCount: 0,
endReason: '',
lastActivityUnix: 0,
vsAi: false,
seats: [],
};
}