feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -869,6 +869,8 @@
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function seatName(s: { accountId: string; displayName: string } | undefined): string {
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if (!s) return '';
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if (s.accountId === app.session?.userId) return t('common.you');
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// An honest-AI game shows the robot opponent as 🤖, never its (pooled human-like) name.
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if (view?.game.vsAi) return '🤖';
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if (!s.accountId) return t('game.searchingForOpponent');
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return s.displayName;
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}
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@@ -876,6 +878,7 @@
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// turnLabel is the under-board status when it is not the viewer's turn: the opponent's name
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// once they have joined, or a generic "opponent's turn" while the seat is still empty (waiting).
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function turnLabel(): string {
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if (view?.game.vsAi) return '🤖';
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const s = view?.game.seats[view?.game.toMove ?? -1];
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if (s && s.accountId && s.accountId !== app.session?.userId) return s.displayName;
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return t('game.opponentsTurn');
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@@ -885,6 +888,8 @@
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// (not the still-empty seat of an open game) who is not yet a friend (an already-requested
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// opponent still shows it, but disabled).
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function canAddFriend(accountId: string): boolean {
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// Never offer add-friend against an AI opponent.
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if (view?.game.vsAi) return false;
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return !!accountId && !app.profile?.isGuest && accountId !== app.session?.userId && !friends.has(accountId);
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}
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</script>
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