feat: honest AI opponent in quick game
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CI / unit (pull_request) Successful in 9s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -113,4 +113,16 @@
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}
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</script>
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<Chat {messages} {myId} {busy} myTurn={isMyTurn} {canSend} {canNudge} {waiting} {nudgeOnCooldown} onsend={sendChat} onnudge={nudge} />
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<Chat
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{messages}
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{myId}
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{busy}
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myTurn={isMyTurn}
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{canSend}
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{canNudge}
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{waiting}
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{nudgeOnCooldown}
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vsAi={!!view && view.game.vsAi}
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onsend={sendChat}
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onnudge={nudge}
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/>
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