feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
+3
View File
@@ -42,6 +42,8 @@ type GameView struct {
EndReason string
Seats []SeatView
LastActivityUnix int64
// VsAI marks an honest-AI game (the opponent is shown as 🤖, chat/nudge/add-friend off).
VsAI bool
}
// TileRecord is one tile in a decoded MoveRecord (the concrete letter, "?" for a blank
@@ -158,6 +160,7 @@ func BuildGameView(b *flatbuffers.Builder, g GameView) flatbuffers.UOffsetT {
fb.GameViewAddEndReason(b, endReason)
fb.GameViewAddSeats(b, seats)
fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
fb.GameViewAddVsAi(b, g.VsAI)
return fb.GameViewEnd(b)
}