feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -42,6 +42,8 @@ type GameView struct {
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EndReason string
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Seats []SeatView
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LastActivityUnix int64
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// VsAI marks an honest-AI game (the opponent is shown as 🤖, chat/nudge/add-friend off).
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VsAI bool
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}
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// TileRecord is one tile in a decoded MoveRecord (the concrete letter, "?" for a blank
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@@ -158,6 +160,7 @@ func BuildGameView(b *flatbuffers.Builder, g GameView) flatbuffers.UOffsetT {
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fb.GameViewAddEndReason(b, endReason)
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fb.GameViewAddSeats(b, seats)
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fb.GameViewAddLastActivityUnix(b, g.LastActivityUnix)
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fb.GameViewAddVsAi(b, g.VsAI)
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return fb.GameViewEnd(b)
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}
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