feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
+6 -1
View File
@@ -70,6 +70,9 @@ table GameView {
// last_activity_unix is the lobby sort key: the current turn's start for an active
// game, the finish time for a finished one.
last_activity_unix:long;
// vs_ai marks an honest-AI game: the opponent is shown as 🤖 and chat/nudge/add-friend
// are disabled in the client. A robot-filled random game keeps vs_ai=false.
vs_ai:bool;
}
// MoveRecord is one decoded move (a committed play, or a hint preview).
@@ -289,11 +292,13 @@ table GameList {
// --- lobby (authenticated) ---
// EnqueueRequest joins the auto-match pool for a variant under a per-turn word rule.
// EnqueueRequest starts a quick game for a variant under a per-turn word rule.
// multiple_words_per_turn true is standard Scrabble; false is the single-word rule.
// vs_ai true starts an honest-AI game against a robot instead of human auto-match.
table EnqueueRequest {
variant:string;
multiple_words_per_turn:bool;
vs_ai:bool;
}
// MatchResult reports whether the caller has been paired into a game yet.