feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -246,7 +246,7 @@ func gameStateHandler(backend *backendclient.Client) Handler {
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func enqueueHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsEnqueueRequest(req.Payload, 0)
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m, err := backend.Enqueue(ctx, req.UserID, string(in.Variant()), in.MultipleWordsPerTurn())
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m, err := backend.Enqueue(ctx, req.UserID, string(in.Variant()), in.MultipleWordsPerTurn(), in.VsAi())
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if err != nil {
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return nil, err
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}
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