feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -102,6 +102,7 @@ type GameResp struct {
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ToMove int `json:"to_move"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
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VsAI bool `json:"vs_ai"`
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MoveCount int `json:"move_count"`
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EndReason string `json:"end_reason"`
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LastActivityUnix int64 `json:"last_activity_unix"`
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@@ -268,12 +269,13 @@ func (c *Client) GameState(ctx context.Context, userID, gameID string, includeAl
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return out, err
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}
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// Enqueue joins the auto-match pool for a variant under a per-turn word rule
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// (multipleWords true is standard Scrabble, false the single-word rule).
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func (c *Client) Enqueue(ctx context.Context, userID, variant string, multipleWords bool) (MatchResp, error) {
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// Enqueue starts a quick game for a variant under a per-turn word rule (multipleWords
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// true is standard Scrabble, false the single-word rule). vsAI true starts an honest-AI
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// game against a robot instead of human auto-match.
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func (c *Client) Enqueue(ctx context.Context, userID, variant string, multipleWords, vsAI bool) (MatchResp, error) {
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var out MatchResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
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map[string]any{"variant": variant, "multiple_words_per_turn": multipleWords}, &out)
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map[string]any{"variant": variant, "multiple_words_per_turn": multipleWords, "vs_ai": vsAI}, &out)
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return out, err
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}
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@@ -384,6 +384,7 @@ func toWireGame(g backendclient.GameResp) wire.GameView {
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ToMove: g.ToMove,
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TurnTimeoutSecs: g.TurnTimeoutSecs,
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MultipleWordsPerTurn: g.MultipleWordsPerTurn,
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VsAI: g.VsAI,
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MoveCount: g.MoveCount,
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EndReason: g.EndReason,
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Seats: seats,
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@@ -246,7 +246,7 @@ func gameStateHandler(backend *backendclient.Client) Handler {
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func enqueueHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsEnqueueRequest(req.Payload, 0)
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m, err := backend.Enqueue(ctx, req.UserID, string(in.Variant()), in.MultipleWordsPerTurn())
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m, err := backend.Enqueue(ctx, req.UserID, string(in.Variant()), in.MultipleWordsPerTurn(), in.VsAi())
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if err != nil {
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return nil, err
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}
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