feat: honest AI opponent in quick game
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s
New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
@@ -62,6 +62,12 @@ func (svc *Service) PostMessage(ctx context.Context, gameID, senderID uuid.UUID,
|
||||
if status != statusActive {
|
||||
return Message{}, ErrGameNotActive
|
||||
}
|
||||
// Chat is disabled in honest-AI games (the opponent is a robot).
|
||||
if vsAI, err := svc.games.VsAI(ctx, gameID); err != nil {
|
||||
return Message{}, err
|
||||
} else if vsAI {
|
||||
return Message{}, ErrGameVsAI
|
||||
}
|
||||
if idx != toMove {
|
||||
return Message{}, ErrChatNotYourTurn
|
||||
}
|
||||
@@ -118,6 +124,12 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
|
||||
if idx < 0 {
|
||||
return Message{}, ErrNotParticipant
|
||||
}
|
||||
// Nudge is disabled in honest-AI games (the opponent is a robot).
|
||||
if vsAI, err := svc.games.VsAI(ctx, gameID); err != nil {
|
||||
return Message{}, err
|
||||
} else if vsAI {
|
||||
return Message{}, ErrGameVsAI
|
||||
}
|
||||
if idx == toMove {
|
||||
return Message{}, ErrNudgeOnOwnTurn
|
||||
}
|
||||
|
||||
@@ -38,6 +38,9 @@ type GameReader interface {
|
||||
// GameLanguage is the game's language tag ("en"/"ru"), so a nudge's out-of-app push routes
|
||||
// to the game's bot rather than the recipient's last-login bot.
|
||||
GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error)
|
||||
// VsAI reports whether the game is an honest-AI game, in which chat and nudge are
|
||||
// both disabled (the game still reports status 'active').
|
||||
VsAI(ctx context.Context, gameID uuid.UUID) (bool, error)
|
||||
}
|
||||
|
||||
// Sentinel errors returned by the service.
|
||||
@@ -77,6 +80,9 @@ var (
|
||||
ErrNudgeTooSoon = errors.New("social: a nudge was already sent in the last hour")
|
||||
// ErrGameNotActive is returned when a nudge is attempted on a finished game.
|
||||
ErrGameNotActive = errors.New("social: game is not active")
|
||||
// ErrGameVsAI is returned when chat or nudge is attempted in an honest-AI game,
|
||||
// where both are disabled (the UI also disables the controls).
|
||||
ErrGameVsAI = errors.New("social: chat and nudge are disabled in AI games")
|
||||
// ErrChatNotYourTurn is returned when a chat message is sent while it is not the
|
||||
// sender's turn — chat is allowed only on your own turn (the opponent's-turn control
|
||||
// is the nudge).
|
||||
|
||||
Reference in New Issue
Block a user