feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
+12 -5
View File
@@ -133,15 +133,18 @@ func (s *Server) handleGameState(c *gin.Context) {
c.JSON(http.StatusOK, dto)
}
// enqueueRequest enters per-variant auto-match under a per-turn word rule.
// enqueueRequest enters per-variant auto-match under a per-turn word rule. VsAI true
// starts an honest-AI game against a robot instead of the open/wait matchmaking path.
type enqueueRequest struct {
Variant string `json:"variant"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
VsAI bool `json:"vs_ai"`
}
// handleEnqueue enters the caller into auto-match for a variant and returns the game
// they land in immediately: a freshly opened game awaiting an opponent, or another
// player's open game they just joined. The client navigates straight into the game.
// handleEnqueue enters the caller into a quick game and returns the game they land in
// immediately. With vs_ai it starts an honest-AI game already seated with a robot;
// otherwise it enters auto-match — a freshly opened game awaiting an opponent, or
// another player's open game they just joined. The client navigates straight in.
func (s *Server) handleEnqueue(c *gin.Context) {
uid, ok := userID(c)
if !ok {
@@ -158,7 +161,11 @@ func (s *Server) handleEnqueue(c *gin.Context) {
abortBadRequest(c, "unknown variant")
return
}
res, err := s.matchmaker.Enqueue(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
enter := s.matchmaker.Enqueue
if req.VsAI {
enter = s.matchmaker.StartVsAI
}
res, err := enter(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
if err != nil {
s.abortErr(c, err)
return