feat: honest AI opponent in quick game
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CI / integration (pull_request) Successful in 14s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -133,15 +133,18 @@ func (s *Server) handleGameState(c *gin.Context) {
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c.JSON(http.StatusOK, dto)
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}
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// enqueueRequest enters per-variant auto-match under a per-turn word rule.
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// enqueueRequest enters per-variant auto-match under a per-turn word rule. VsAI true
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// starts an honest-AI game against a robot instead of the open/wait matchmaking path.
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type enqueueRequest struct {
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Variant string `json:"variant"`
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MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
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VsAI bool `json:"vs_ai"`
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}
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// handleEnqueue enters the caller into auto-match for a variant and returns the game
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// they land in immediately: a freshly opened game awaiting an opponent, or another
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// player's open game they just joined. The client navigates straight into the game.
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// handleEnqueue enters the caller into a quick game and returns the game they land in
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// immediately. With vs_ai it starts an honest-AI game already seated with a robot;
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// otherwise it enters auto-match — a freshly opened game awaiting an opponent, or
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// another player's open game they just joined. The client navigates straight in.
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func (s *Server) handleEnqueue(c *gin.Context) {
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uid, ok := userID(c)
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if !ok {
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@@ -158,7 +161,11 @@ func (s *Server) handleEnqueue(c *gin.Context) {
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abortBadRequest(c, "unknown variant")
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return
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}
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res, err := s.matchmaker.Enqueue(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
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enter := s.matchmaker.Enqueue
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if req.VsAI {
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enter = s.matchmaker.StartVsAI
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}
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res, err := enter(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
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if err != nil {
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s.abortErr(c, err)
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return
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