feat: honest AI opponent in quick game
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m12s

New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
+6 -2
View File
@@ -94,8 +94,11 @@ type gameDTO struct {
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
// VsAI marks an honest-AI game: the opponent is shown as 🤖 and chat/nudge/add-friend
// are suppressed in the client.
VsAI bool `json:"vs_ai"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
// LastActivityUnix is the lobby sort key: the current turn's start for an active
// game, the finish time once finished.
LastActivityUnix int64 `json:"last_activity_unix"`
@@ -220,6 +223,7 @@ func gameDTOFromGame(g game.Game) gameDTO {
ToMove: g.ToMove,
TurnTimeoutSecs: int(g.TurnTimeout.Seconds()),
MultipleWordsPerTurn: g.MultipleWordsPerTurn,
VsAI: g.VsAI,
MoveCount: g.MoveCount,
EndReason: g.EndReason,
LastActivityUnix: last.Unix(),
+2
View File
@@ -168,6 +168,8 @@ func statusForError(err error) (int, string) {
return http.StatusConflict, "nudge_own_turn"
case errors.Is(err, game.ErrFinished), errors.Is(err, social.ErrGameNotActive):
return http.StatusConflict, "game_finished"
case errors.Is(err, social.ErrGameVsAI):
return http.StatusConflict, "ai_game"
case errors.Is(err, game.ErrNoOpponentYet):
return http.StatusConflict, "no_opponent_yet"
case errors.Is(err, game.ErrGameActive):
+12 -5
View File
@@ -133,15 +133,18 @@ func (s *Server) handleGameState(c *gin.Context) {
c.JSON(http.StatusOK, dto)
}
// enqueueRequest enters per-variant auto-match under a per-turn word rule.
// enqueueRequest enters per-variant auto-match under a per-turn word rule. VsAI true
// starts an honest-AI game against a robot instead of the open/wait matchmaking path.
type enqueueRequest struct {
Variant string `json:"variant"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
VsAI bool `json:"vs_ai"`
}
// handleEnqueue enters the caller into auto-match for a variant and returns the game
// they land in immediately: a freshly opened game awaiting an opponent, or another
// player's open game they just joined. The client navigates straight into the game.
// handleEnqueue enters the caller into a quick game and returns the game they land in
// immediately. With vs_ai it starts an honest-AI game already seated with a robot;
// otherwise it enters auto-match — a freshly opened game awaiting an opponent, or
// another player's open game they just joined. The client navigates straight in.
func (s *Server) handleEnqueue(c *gin.Context) {
uid, ok := userID(c)
if !ok {
@@ -158,7 +161,11 @@ func (s *Server) handleEnqueue(c *gin.Context) {
abortBadRequest(c, "unknown variant")
return
}
res, err := s.matchmaker.Enqueue(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
enter := s.matchmaker.Enqueue
if req.VsAI {
enter = s.matchmaker.StartVsAI
}
res, err := enter(c.Request.Context(), uid, variant, req.MultipleWordsPerTurn)
if err != nil {
s.abortErr(c, err)
return