feat: honest AI opponent in quick game
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default)
or 👤 Random player. AI starts a game seated with a pooled robot that joins
and moves at once: no per-move timeout (a 7-day inactivity loss reusing the
turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown
as 🤖 everywhere. The random path (disguised robot) is unchanged.

Driven by one game flag (games.vs_ai), set only on AI-started games so the
disguised path is never revealed; Matchmaker.StartVsAI seats the robot
directly (no open pool); the robot replies event-driven via the game service's
after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
This commit is contained in:
Ilia Denisov
2026-06-15 20:14:24 +02:00
parent 91d5c341ef
commit aa765a0c06
56 changed files with 901 additions and 86 deletions
@@ -32,4 +32,5 @@ type Games struct {
OpenDeadlineAt *time.Time
DropoutTiles string
MultipleWordsPerTurn bool
VsAi bool
}
@@ -36,6 +36,7 @@ type gamesTable struct {
OpenDeadlineAt postgres.ColumnTimestampz
DropoutTiles postgres.ColumnString
MultipleWordsPerTurn postgres.ColumnBool
VsAi postgres.ColumnBool
AllColumns postgres.ColumnList
MutableColumns postgres.ColumnList
@@ -96,9 +97,10 @@ func newGamesTableImpl(schemaName, tableName, alias string) gamesTable {
OpenDeadlineAtColumn = postgres.TimestampzColumn("open_deadline_at")
DropoutTilesColumn = postgres.StringColumn("dropout_tiles")
MultipleWordsPerTurnColumn = postgres.BoolColumn("multiple_words_per_turn")
allColumns = postgres.ColumnList{GameIDColumn, VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn}
mutableColumns = postgres.ColumnList{VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn}
defaultColumns = postgres.ColumnList{StatusColumn, ToMoveColumn, TurnStartedAtColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, CreatedAtColumn, UpdatedAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn}
VsAiColumn = postgres.BoolColumn("vs_ai")
allColumns = postgres.ColumnList{GameIDColumn, VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn}
mutableColumns = postgres.ColumnList{VariantColumn, DictVersionColumn, SeedColumn, StatusColumn, PlayersColumn, ToMoveColumn, TurnStartedAtColumn, TurnTimeoutSecsColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, EndReasonColumn, CreatedAtColumn, UpdatedAtColumn, FinishedAtColumn, OpenDeadlineAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn}
defaultColumns = postgres.ColumnList{StatusColumn, ToMoveColumn, TurnStartedAtColumn, HintsAllowedColumn, HintsPerPlayerColumn, MoveCountColumn, CreatedAtColumn, UpdatedAtColumn, DropoutTilesColumn, MultipleWordsPerTurnColumn, VsAiColumn}
)
return gamesTable{
@@ -124,6 +126,7 @@ func newGamesTableImpl(schemaName, tableName, alias string) gamesTable {
OpenDeadlineAt: OpenDeadlineAtColumn,
DropoutTiles: DropoutTilesColumn,
MultipleWordsPerTurn: MultipleWordsPerTurnColumn,
VsAi: VsAiColumn,
AllColumns: allColumns,
MutableColumns: mutableColumns,
@@ -102,6 +102,13 @@ CREATE TABLE games (
open_deadline_at timestamptz,
dropout_tiles text NOT NULL DEFAULT 'remove',
multiple_words_per_turn boolean NOT NULL DEFAULT true,
-- vs_ai marks an "honest AI" game: the player knowingly plays a robot that joins
-- and moves at once (no disguise). It drives the 🤖 display, the disabled chat/nudge,
-- the skipped statistics and the robot's immediate, sleepless, nudge-free behaviour.
-- The robot-filled auto-match game (the "random player" path) keeps vs_ai=false, so
-- the disguised-robot opponent is never revealed. turn_timeout_secs holds the 7-day
-- inactivity clock for these games (the per-move timeout is reused as the abandon rule).
vs_ai boolean NOT NULL DEFAULT false,
CONSTRAINT games_variant_chk CHECK (variant IN ('scrabble_en', 'scrabble_ru', 'erudit_ru')),
CONSTRAINT games_status_chk CHECK (status IN ('active', 'finished', 'open')),
CONSTRAINT games_players_chk CHECK (players BETWEEN 2 AND 4),