feat: honest AI opponent in quick game
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -36,6 +36,7 @@ func toWireGame(g GameSummary) wire.GameView {
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ToMove: g.ToMove,
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TurnTimeoutSecs: g.TurnTimeoutSecs,
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MultipleWordsPerTurn: g.MultipleWordsPerTurn,
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VsAI: g.VsAI,
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MoveCount: g.MoveCount,
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EndReason: g.EndReason,
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Seats: seats,
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@@ -29,10 +29,12 @@ type GameSummary struct {
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ToMove int
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TurnTimeoutSecs int
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MultipleWordsPerTurn bool
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MoveCount int
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EndReason string
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Seats []SeatStanding
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LastActivityUnix int64
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// VsAI marks an honest-AI game (the opponent is shown as 🤖, chat/nudge/add-friend off).
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VsAI bool
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MoveCount int
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EndReason string
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Seats []SeatStanding
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LastActivityUnix int64
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}
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// AlphabetLetter is one variant alphabet entry (a display-only row) embedded in an
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