feat: honest AI opponent in quick game
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CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 14s
CI / ui (pull_request) Successful in 49s
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
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@@ -178,6 +178,9 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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if err := robots.EnsurePool(ctx); err != nil {
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return fmt.Errorf("provision robot pool: %w", err)
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}
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// Honest-AI fast path: a move in a vs_ai game triggers the robot's reply at once
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// (the periodic driver below is the fallback). Set after the pool is provisioned.
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games.SetAITrigger(robots.TriggerMove)
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go robots.Run(ctx, cfg.Robot.DriveInterval)
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logger.Info("robot driver started", zap.Duration("interval", cfg.Robot.DriveInterval))
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